[Mesa-dev] [PATCH 3/9] glsl: Create a _mesa_shader_stage_to_abbrev() function.

Ian Romanick idr at freedesktop.org
Thu Feb 19 11:46:33 PST 2015


On 02/19/2015 11:43 AM, Ian Romanick wrote:
> On 02/18/2015 09:00 PM, Kenneth Graunke wrote:
>> This is similar to _mesa_shader_stage_to_string(), but returns "VS"
>> instead of "vertex".
>>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> ---
>>  src/glsl/glsl_parser_extras.cpp | 17 +++++++++++++++++
>>  src/glsl/glsl_parser_extras.h   |  3 +++
>>  2 files changed, 20 insertions(+)
>>
>> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
>> index ccdf031..0334e4a 100644
>> --- a/src/glsl/glsl_parser_extras.cpp
>> +++ b/src/glsl/glsl_parser_extras.cpp
>> @@ -376,6 +376,23 @@ _mesa_shader_stage_to_string(unsigned stage)
>>     return "unknown";
>>  }
>>  
>> +/**
>> + * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
>> + * for debug printouts and error messages.
>> + */
>> +const char *
>> +_mesa_shader_stage_to_abbrev(unsigned stage)
>> +{
>> +   switch (stage) {
>> +   case MESA_SHADER_VERTEX:   return "VS";
>> +   case MESA_SHADER_FRAGMENT: return "FS";
>> +   case MESA_SHADER_GEOMETRY: return "GS";
> 
> The next patch has some compute bits, should this also do compute?
> 
>> +   }
>> +
>> +   assert(!"Should not get here.");
>> +   return "unknown";
> 
>       unreachable("Bad shader stage.");

With that fixed, this patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

Either way, the rest of the series is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

>> +}
>> +
>>  /* This helper function will append the given message to the shader's
>>     info log and report it via GL_ARB_debug_output. Per that extension,
>>     'type' is one of the enum values classifying the message, and
>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>> index 843fdae..6861fac 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -576,6 +576,9 @@ extern "C" {
>>  extern const char *
>>  _mesa_shader_stage_to_string(unsigned stage);
>>  
>> +extern const char *
>> +_mesa_shader_stage_to_abbrev(unsigned stage);
>> +
>>  extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
>>                        const struct gl_extensions *extensions, struct gl_context *gl_ctx);
>>  



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