[Mesa-dev] [PATCH 1/6] gallium: add some more double opcodes to avoid unnecessary lowering
Ilia Mirkin
imirkin at alum.mit.edu
Thu Feb 19 15:52:20 PST 2015
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/auxiliary/tgsi/tgsi_info.c | 5 ++++
src/gallium/docs/source/tgsi.rst | 39 ++++++++++++++++++++++++++++++
src/gallium/include/pipe/p_shader_tokens.h | 7 +++++-
3 files changed, 50 insertions(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
index d04f9da..4d838fd 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -257,6 +257,11 @@ static const struct tgsi_opcode_info opcode_info[TGSI_OPCODE_LAST] =
{ 1, 1, 0, 0, 0, 0, COMP, "D2U", TGSI_OPCODE_D2U },
{ 1, 1, 0, 0, 0, 0, COMP, "U2D", TGSI_OPCODE_U2D },
{ 1, 1, 0, 0 ,0, 0, COMP, "DRSQ", TGSI_OPCODE_DRSQ },
+ { 1, 1, 0, 0, 0, 0, COMP, "DTRUNC", TGSI_OPCODE_DTRUNC },
+ { 1, 1, 0, 0, 0, 0, COMP, "DCEIL", TGSI_OPCODE_DCEIL },
+ { 1, 1, 0, 0, 0, 0, COMP, "DFLR", TGSI_OPCODE_DFLR },
+ { 1, 1, 0, 0, 0, 0, COMP, "DROUND", TGSI_OPCODE_DROUND },
+ { 1, 1, 0, 0, 0, 0, COMP, "DSSG", TGSI_OPCODE_DSSG },
};
const struct tgsi_opcode_info *
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index e20af79..15f1e9f 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1861,6 +1861,45 @@ two-component vectors with doubled precision in each component.
dst.zw = src.zw - \lfloor src.zw\rfloor
+.. opcode:: DTRUNC - Truncate
+
+.. math::
+
+ dst.xy = trunc(src.xy)
+
+ dst.zw = trunc(src.zw)
+
+.. opcode:: DCEIL - Ceiling
+
+.. math::
+
+ dst.xy = \lceil src.xy\rceil
+
+ dst.zw = \lceil src.zw\rceil
+
+.. opcode:: DFLR - Floor
+
+.. math::
+
+ dst.xy = \lfloor src.xy\rfloor
+
+ dst.zw = \lfloor src.zw\rfloor
+
+.. opcode:: DROUND - Fraction
+
+.. math::
+
+ dst.xy = round(src.xy)
+
+ dst.zw = round(src.zw)
+
+.. opcode:: DSSG - Set Sign
+
+.. math::
+
+ dst.xy = (src.xy > 0) ? 1 : (src.xy < 0) ? -1 : 0
+
+ dst.zw = (src.zw > 0) ? 1 : (src.zw < 0) ? -1 : 0
.. opcode:: DFRACEXP - Convert Number to Fractional and Integral Components
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index fc41cc9..95ac590 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -519,7 +519,12 @@ struct tgsi_property_data {
#define TGSI_OPCODE_D2U 215
#define TGSI_OPCODE_U2D 216
#define TGSI_OPCODE_DRSQ 217 /* eg, cayman also has DRSQ */
-#define TGSI_OPCODE_LAST 218
+#define TGSI_OPCODE_DTRUNC 218 /* nvc0 */
+#define TGSI_OPCODE_DCEIL 219 /* nvc0 */
+#define TGSI_OPCODE_DFLR 220 /* nvc0 */
+#define TGSI_OPCODE_DROUND 221 /* nvc0 */
+#define TGSI_OPCODE_DSSG 222
+#define TGSI_OPCODE_LAST 223
#define TGSI_SAT_NONE 0 /* do not saturate */
#define TGSI_SAT_ZERO_ONE 1 /* clamp to [0,1] */
--
2.0.5
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