[Mesa-dev] [PATCH] fp64: disable varying packing for doubles.
Dave Airlie
airlied at gmail.com
Thu Feb 19 18:43:58 PST 2015
From: Dave Airlie <airlied at redhat.com>
I'm not sure we really care about this, but we need to
write better support if we do. For now just disable it.
piglit test: tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/lower_packed_varyings.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 5e844c7..3c9cbec 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -592,6 +592,9 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
return false;
const glsl_type *type = var->type;
+ /* don't attempt to pack double varyings yet */
+ if (type->base_type == GLSL_TYPE_DOUBLE)
+ return false;
if (this->gs_input_vertices != 0) {
assert(type->is_array());
type = type->element_type();
--
1.9.3
More information about the mesa-dev
mailing list