[Mesa-dev] [PATCH] i965/gen6: Fix GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB

Iago Toral Quiroga itoral at igalia.com
Thu Feb 19 23:21:25 PST 2015


In gen6 we need to compute the primitive count in the generated GS program.
The current implementation only counts full primitives, that is, if the
output primitive type is a triangle strip, it won't count individual
triangles in the strip, only complete strips.

If we want to count basic primitives instead we have two options: rework
the assembly code we generate for strip primitives or simply use
CL_INVOCATION_COUNT to resolve the query and let the hardware do that work
for us. This patch implements the latter approach.

Fixes the following piglit test:
bin/arb_pipeline_statistics_query-geom -auto

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89210
Tested-by: Mark Janes <mark.a.janes at intel.com>
---
 src/mesa/drivers/dri/i965/gen6_queryobj.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/gen6_queryobj.c b/src/mesa/drivers/dri/i965/gen6_queryobj.c
index 09b66ca..6431ed5 100644
--- a/src/mesa/drivers/dri/i965/gen6_queryobj.c
+++ b/src/mesa/drivers/dri/i965/gen6_queryobj.c
@@ -147,6 +147,11 @@ emit_pipeline_stat(struct brw_context *brw, drm_intel_bo *bo,
    };
    STATIC_ASSERT(ARRAY_SIZE(target_to_register) == MAX_PIPELINE_STATISTICS);
    uint32_t reg = target_to_register[pipeline_target_to_index(target)];
+   /* Gen6 GS code counts full primitives, that is, it won't count individual
+    * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
+    */
+   if (brw->gen == 6 && target == GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
+      reg = CL_INVOCATION_COUNT;
    assert(reg != 0);
 
    /* Emit a flush to make sure various parts of the pipeline are complete and
-- 
1.9.1



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