[Mesa-dev] [PATCH 3/4] common: Fix PBOs for 1D_ARRAY.
Laura Ekstrand
laura at jlekstrand.net
Fri Feb 20 13:30:55 PST 2015
Corrects the way that _mesa_meta_pbo_TexSubImage and
_mesa_meta_pbo_GetTexSubImage handle 1D_ARRAY textures. Fixes a failure in
the Piglit arb_direct_state_access/gettextureimage-targets test.
---
src/mesa/drivers/common/meta_tex_subimage.c | 62 +++++++++++++++++------------
1 file changed, 36 insertions(+), 26 deletions(-)
diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
index ee3295b..24a72ba 100644
--- a/src/mesa/drivers/common/meta_tex_subimage.c
+++ b/src/mesa/drivers/common/meta_tex_subimage.c
@@ -141,7 +141,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
- int z;
+ int z, iters;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_TexSubImage";
@@ -189,12 +189,6 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
- if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
- assert(depth == 1);
- depth = height;
- height = 1;
- }
-
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
@@ -218,7 +212,10 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
- for (z = 1; z < depth; z++) {
+ iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
+ height : depth;
+
+ for (z = 1; z < iters; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, z);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -226,11 +223,18 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_update_state(ctx);
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- 0, z * height, width, (z + 1) * height,
- xoffset, yoffset,
- xoffset + width, yoffset + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ 0, z, width, z + 1,
+ xoffset, yoffset,
+ xoffset + width, yoffset + 1,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ else
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ 0, z * height, width, (z + 1) * height,
+ xoffset, yoffset,
+ xoffset + width, yoffset + height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
@@ -257,7 +261,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
- int z;
+ int z, iters;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_GetTexSubImage";
@@ -299,12 +303,6 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_GenFramebuffers(2, fbos);
- if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
- assert(depth == 1);
- depth = height;
- height = 1;
- }
-
/* If we were given a texture, bind it to the read framebuffer. If not,
* we're doing a ReadPixels and we should just use whatever framebuffer
* the client has bound.
@@ -338,7 +336,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
- for (z = 1; z < depth; z++) {
+ if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+ iters = height;
+ else
+ iters = depth;
+
+ for (z = 1; z < iters; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset + z);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -346,11 +349,18 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_update_state(ctx);
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- xoffset, yoffset,
- xoffset + width, yoffset + height,
- 0, z * height, width, (z + 1) * height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ xoffset, yoffset,
+ xoffset + width, yoffset + 1,
+ 0, z, width, z + 1,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ else
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ xoffset, yoffset,
+ xoffset + width, yoffset + height,
+ 0, z * height, width, (z + 1) * height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
--
2.1.0
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