[Mesa-dev] [PATCH 4/8] glsl: Delete dead discard conditions in constant folding.

Kenneth Graunke kenneth at whitecape.org
Tue Feb 24 02:19:41 PST 2015


opt_constant_folding() already detects conditional assignments where the
condition is constant, and either deletes the assignment or the
condition.

Make it handle discards in the same fashion.

Spotted happening in the wild in Tropico 5 shaders.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/opt_constant_folding.cpp | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

diff --git a/src/glsl/opt_constant_folding.cpp b/src/glsl/opt_constant_folding.cpp
index 74b855e..4aae3f0 100644
--- a/src/glsl/opt_constant_folding.cpp
+++ b/src/glsl/opt_constant_folding.cpp
@@ -50,6 +50,7 @@ public:
       /* empty */
    }
 
+   virtual ir_visitor_status visit_enter(ir_discard *ir);
    virtual ir_visitor_status visit_enter(ir_assignment *ir);
    virtual ir_visitor_status visit_enter(ir_call *ir);
 
@@ -94,6 +95,29 @@ ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue)
 }
 
 ir_visitor_status
+ir_constant_folding_visitor::visit_enter(ir_discard *ir)
+{
+   if (ir->condition) {
+      ir->condition->accept(this);
+      handle_rvalue(&ir->condition);
+
+      ir_constant *const_val = ir->condition->as_constant();
+      /* If the condition is constant, either remove the condition or
+       * remove the never-executed assignment.
+       */
+      if (const_val) {
+         if (const_val->value.b[0])
+            ir->condition = NULL;
+         else
+            ir->remove();
+         this->progress = true;
+      }
+   }
+
+   return visit_continue_with_parent;
+}
+
+ir_visitor_status
 ir_constant_folding_visitor::visit_enter(ir_assignment *ir)
 {
    ir->rhs->accept(this);
-- 
2.2.2



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