[Mesa-dev] [PATCH 2/6] i965/skl: Layout a 1D miptree horizontally

Ben Widawsky ben at bwidawsk.net
Tue Feb 24 22:27:34 PST 2015


On Fri, Feb 20, 2015 at 10:31:04PM +0000, Neil Roberts wrote:
> On Gen9+ the 1D miptree is laid out with all of the mipmap levels in a
> horizontal line.
> ---
>  src/mesa/drivers/dri/i965/brw_tex_layout.c | 62 +++++++++++++++++++++++++++++-
>  1 file changed, 60 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index 57922e9..851742b 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -158,6 +158,36 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
>  }
>  
>  static void
> +gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
> +{
> +   unsigned x = 0;
> +   unsigned width = mt->physical_width0;
> +   unsigned depth = mt->physical_depth0; /* number of array layers. */
> +
> +   /* When this layout is used the horizontal alignment is fixed at 64 and the
> +    * hardware ignores the value given in the surface state
> +    */
> +   const unsigned int align_w = 64;
> +
> +   mt->total_height = mt->physical_height0;
> +   mt->total_width = 0;
> +
> +   for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
> +      unsigned img_width;
> +
> +      intel_miptree_set_level_info(mt, level, x, 0, depth);
> +
> +      img_width = ALIGN(width, align_w);
> +
> +      mt->total_width = MAX2(mt->total_width, x + img_width);
> +
> +      x += img_width;
> +
> +      width = minify(width, 1);
> +   }
> +}
> +
> +static void
>  brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
>  {
>     unsigned x = 0;

Okay, I'm guilty of a bikeshed here, but doesn't this look cleaner if you just
do two for loops? One for depth, and one for levels.

something like...
const unsigned depth = mt->physical_depth0;
for (i = 0; i < depth; i++) {
	width = mt->physical_width0;
	for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
		intel_miptree_set_level_info(mt, level, x, 0, depth);
		mt->total_width += ALIGN(width, 64);
		width = minify(width, 1);
	}
}

> @@ -242,12 +272,34 @@ align_cube(struct intel_mipmap_tree *mt)
>        mt->total_height += 2;
>  }
>  
> +static bool
> +use_linear_1d_layout(struct brw_context *brw,
> +                     struct intel_mipmap_tree *mt)
> +{
> +   /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
> +    * horizontal line. This isn't done for depth/stencil buffers however
> +    * because those will be using a tiled layout
> +    */
> +   if (brw->gen >= 9 &&
> +       (mt->target == GL_TEXTURE_1D ||
> +        mt->target == GL_TEXTURE_1D_ARRAY)) {
> +      GLenum base_format = _mesa_get_format_base_format(mt->format);
> +
> +      if (base_format != GL_DEPTH_COMPONENT &&
> +          base_format != GL_DEPTH_STENCIL)
> +         return true;
> +   }
> +
> +   return false;
> +}
> +
>  static void
>  brw_miptree_layout_texture_array(struct brw_context *brw,
>  				 struct intel_mipmap_tree *mt)
>  {
>     int h0, h1;
>     unsigned height = mt->physical_height0;
> +   bool layout_1d = use_linear_1d_layout(brw, mt);
>  
>     h0 = ALIGN(mt->physical_height0, mt->align_h);
>     h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
> @@ -258,7 +310,10 @@ brw_miptree_layout_texture_array(struct brw_context *brw,
>  
>     int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch;
>  
> -   brw_miptree_layout_2d(mt);
> +   if (layout_1d)
> +      gen9_miptree_layout_1d(mt);
> +   else
> +      brw_miptree_layout_2d(mt);
>  
>     for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
>        unsigned img_height;
> @@ -392,7 +447,10 @@ brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
>           break;
>        case INTEL_MSAA_LAYOUT_NONE:
>        case INTEL_MSAA_LAYOUT_IMS:
> -         brw_miptree_layout_2d(mt);
> +         if (use_linear_1d_layout(brw, mt))
> +            gen9_miptree_layout_1d(mt);
> +         else
> +            brw_miptree_layout_2d(mt);
>           break;
>        }
>        break;

Reviewed-by: Ben Widawsky <ben at bwidawsk.net>


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