[Mesa-dev] [PATCH V2 1/3] glsl: move array validation into its own function
Timothy Arceri
t_arceri at yahoo.com.au
Wed Feb 25 23:45:11 PST 2015
V2: return true when var->type is unsized by max access is within valid range
---
src/glsl/linker.cpp | 89 ++++++++++++++++++++++++++++++-----------------------
src/glsl/linker.h | 5 +++
2 files changed, 55 insertions(+), 39 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3f5eac1..dafcbe0 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -680,6 +680,45 @@ validate_geometry_shader_emissions(struct gl_context *ctx,
}
}
+bool
+validate_intrastage_arrays(struct gl_shader_program *prog,
+ ir_variable *const var,
+ ir_variable *const existing)
+{
+ /* Consider the types to be "the same" if both types are arrays
+ * of the same type and one of the arrays is implicitly sized.
+ * In addition, set the type of the linked variable to the
+ * explicitly sized array.
+ */
+ if (var->type->is_array() && existing->type->is_array() &&
+ (var->type->fields.array == existing->type->fields.array) &&
+ ((var->type->length == 0)|| (existing->type->length == 0))) {
+ if (var->type->length != 0) {
+ if (var->type->length <= existing->data.max_array_access) {
+ linker_error(prog, "%s `%s' declared as type "
+ "`%s' but outermost dimension has an index"
+ " of `%i'\n",
+ mode_string(var),
+ var->name, var->type->name,
+ existing->data.max_array_access);
+ }
+ existing->type = var->type;
+ return true;
+ } else if (existing->type->length != 0) {
+ if(existing->type->length <= var->data.max_array_access) {
+ linker_error(prog, "%s `%s' declared as type "
+ "`%s' but outermost dimension has an index"
+ " of `%i'\n",
+ mode_string(var),
+ var->name, existing->type->name,
+ var->data.max_array_access);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
/**
* Perform validation of global variables used across multiple shaders
@@ -719,50 +758,22 @@ cross_validate_globals(struct gl_shader_program *prog,
*/
ir_variable *const existing = variables.get_variable(var->name);
if (existing != NULL) {
+ /* Check if types match. Interface blocks have some special
+ * rules so we handle those elsewhere.
+ */
if (var->type != existing->type) {
- /* Consider the types to be "the same" if both types are arrays
- * of the same type and one of the arrays is implicitly sized.
- * In addition, set the type of the linked variable to the
- * explicitly sized array.
- */
- if (var->type->is_array()
- && existing->type->is_array()
- && (var->type->fields.array == existing->type->fields.array)
- && ((var->type->length == 0)
- || (existing->type->length == 0))) {
- if (var->type->length != 0) {
- if (var->type->length <= existing->data.max_array_access) {
- linker_error(prog, "%s `%s' declared as type "
- "`%s' but outermost dimension has an index"
- " of `%i'\n",
- mode_string(var),
- var->name, var->type->name,
- existing->data.max_array_access);
- return;
- }
- existing->type = var->type;
- } else if (existing->type->length != 0
- && existing->type->length <=
- var->data.max_array_access) {
+ if (!validate_intrastage_arrays(prog, var, existing)) {
+ if (var->type->is_record() && existing->type->is_record()
+ && existing->type->record_compare(var->type)) {
+ existing->type = var->type;
+ } else {
linker_error(prog, "%s `%s' declared as type "
- "`%s' but outermost dimension has an index"
- " of `%i'\n",
+ "`%s' and type `%s'\n",
mode_string(var),
- var->name, existing->type->name,
- var->data.max_array_access);
+ var->name, var->type->name,
+ existing->type->name);
return;
}
- } else if (var->type->is_record()
- && existing->type->is_record()
- && existing->type->record_compare(var->type)) {
- existing->type = var->type;
- } else {
- linker_error(prog, "%s `%s' declared as type "
- "`%s' and type `%s'\n",
- mode_string(var),
- var->name, var->type->name,
- existing->type->name);
- return;
}
}
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index be4da5e..ce3dc32 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -61,6 +61,11 @@ link_uniform_blocks(void *mem_ctx,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
+bool
+validate_intrastage_arrays(struct gl_shader_program *prog,
+ ir_variable *const var,
+ ir_variable *const existing);
+
void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
--
2.1.0
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