[Mesa-dev] [PATCH V2 3/3] glsl: let interface linking code validate its arrays
Timothy Arceri
t_arceri at yahoo.com.au
Wed Feb 25 23:55:50 PST 2015
On Thu, 2015-02-26 at 18:45 +1100, Timothy Arceri wrote:
> Currently intrastage arrays are validated twice for interface blocks.
> ---
> src/glsl/linker.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index dafcbe0..9568185 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -761,7 +761,8 @@ cross_validate_globals(struct gl_shader_program *prog,
> /* Check if types match. Interface blocks have some special
> * rules so we handle those elsewhere.
> */
> - if (var->type != existing->type) {
> + if (var->type != existing->type &&
I've removed this tab in the local branch also
> + !var->is_interface_instance()) {
> if (!validate_intrastage_arrays(prog, var, existing)) {
> if (var->type->is_record() && existing->type->is_record()
> && existing->type->record_compare(var->type)) {
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