[Mesa-dev] [PATCH 01/12] glsl: use the is_gl_identifier() helper in a couple more places
Brian Paul
brianp at vmware.com
Fri Jan 2 16:54:51 PST 2015
---
src/glsl/ir_validate.cpp | 2 +-
src/glsl/opt_dead_builtin_variables.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 5a6f8bb..6d56339 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -706,7 +706,7 @@ ir_validate::visit(ir_variable *ir)
}
if (ir->data.mode == ir_var_uniform
- && strncmp(ir->name, "gl_", 3) == 0
+ && is_gl_identifier(ir->name)
&& ir->get_state_slots() == NULL) {
printf("built-in uniform has no state\n");
ir->print();
diff --git a/src/glsl/opt_dead_builtin_variables.cpp b/src/glsl/opt_dead_builtin_variables.cpp
index 85c75d6..0d4e3a8 100644
--- a/src/glsl/opt_dead_builtin_variables.cpp
+++ b/src/glsl/opt_dead_builtin_variables.cpp
@@ -52,7 +52,7 @@ optimize_dead_builtin_variables(exec_list *instructions,
&& var->data.how_declared != ir_var_declared_implicitly)
continue;
- if (strncmp(var->name, "gl_", 3) != 0)
+ if (!is_gl_identifier(var->name))
continue;
/* gl_ModelViewProjectionMatrix and gl_Vertex are special because they
--
1.9.1
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