[Mesa-dev] [PATCH 10/12] swrast: use new _mesa_base_tex_image() helper

Brian Paul brianp at vmware.com
Fri Jan 2 16:55:00 PST 2015


---
 src/mesa/swrast/s_aaline.c     |  1 +
 src/mesa/swrast/s_aalinetemp.h |  3 +-
 src/mesa/swrast/s_fragprog.c   |  4 +--
 src/mesa/swrast/s_span.c       |  3 +-
 src/mesa/swrast/s_texfilter.c  | 67 +++++++++++++++++++++---------------------
 src/mesa/swrast/s_triangle.c   | 11 +++----
 6 files changed, 47 insertions(+), 42 deletions(-)

diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index b4e05ff..6aea9d5 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -27,6 +27,7 @@
 #include "main/imports.h"
 #include "main/macros.h"
 #include "main/mtypes.h"
+#include "main/teximage.h"
 #include "swrast/s_aaline.h"
 #include "swrast/s_context.h"
 #include "swrast/s_span.h"
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 670b663..f1d078f 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -179,7 +179,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
          if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
             const GLuint u = attr - VARYING_SLOT_TEX0;
             const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
-            const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+            const struct gl_texture_image *texImage =
+               _mesa_base_tex_image(obj);
             line.texWidth[attr]  = (GLfloat) texImage->Width;
             line.texHeight[attr] = (GLfloat) texImage->Height;
          }
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 21699f3..1d7c336 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -25,6 +25,7 @@
 #include "main/glheader.h"
 #include "main/colormac.h"
 #include "main/samplerobj.h"
+#include "main/teximage.h"
 #include "program/prog_instruction.h"
 
 #include "s_context.h"
@@ -116,8 +117,7 @@ fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
    const struct gl_texture_object *texObj = texUnit->_Current;
 
    if (texObj) {
-      const struct gl_texture_image *texImg =
-         texObj->Image[0][texObj->BaseLevel];
+      const struct gl_texture_image *texImg = _mesa_base_tex_image(texObj);
       const struct swrast_texture_image *swImg =
          swrast_texture_image_const(texImg);
       const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 10aa33c..caea673 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -39,6 +39,7 @@
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/samplerobj.h"
+#include "main/teximage.h"
 
 #include "s_atifragshader.h"
 #include "s_alpha.h"
@@ -495,7 +496,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
          GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx;
 
          if (obj) {
-            const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+            const struct gl_texture_image *img = _mesa_base_tex_image(obj);
             const struct swrast_texture_image *swImg =
                swrast_texture_image_const(img);
             const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, u);
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index faeccae..8a1b045 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -27,8 +27,9 @@
 #include "main/context.h"
 #include "main/colormac.h"
 #include "main/imports.h"
-#include "main/texobj.h"
 #include "main/samplerobj.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
 
 #include "s_context.h"
 #include "s_texfilter.h"
@@ -1004,7 +1005,7 @@ sample_nearest_1d( struct gl_context *ctx,
                    GLfloat rgba[][4] )
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
@@ -1021,7 +1022,7 @@ sample_linear_1d( struct gl_context *ctx,
                   GLfloat rgba[][4] )
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]);
@@ -1051,12 +1052,12 @@ sample_lambda_1d( struct gl_context *ctx,
       switch (samp->MinFilter) {
       case GL_NEAREST:
          for (i = minStart; i < minEnd; i++)
-            sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = minStart; i < minEnd; i++)
-            sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj),
                              texcoords[i], rgba[i]);
          break;
       case GL_NEAREST_MIPMAP_NEAREST:
@@ -1086,12 +1087,12 @@ sample_lambda_1d( struct gl_context *ctx,
       switch (samp->MagFilter) {
       case GL_NEAREST:
          for (i = magStart; i < magEnd; i++)
-            sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = magStart; i < magEnd; i++)
-            sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj),
                              texcoords[i], rgba[i]);
          break;
       default:
@@ -1364,7 +1365,7 @@ sample_nearest_2d(struct gl_context *ctx,
                   const GLfloat lambda[], GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
@@ -1381,7 +1382,7 @@ sample_linear_2d(struct gl_context *ctx,
                  const GLfloat lambda[], GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg = swrast_texture_image_const(image);
    (void) lambda;
    if (samp->WrapS == GL_REPEAT &&
@@ -1415,7 +1416,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
                   GLuint n, const GLfloat texcoords[][4],
                   const GLfloat lambda[], GLfloat rgba[][4])
 {
-   const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *img = _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
    const GLfloat width = (GLfloat) img->Width;
    const GLfloat height = (GLfloat) img->Height;
@@ -1460,7 +1461,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
                    GLuint n, const GLfloat texcoords[][4],
                    const GLfloat lambda[], GLfloat rgba[][4])
 {
-   const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *img = _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
    const GLfloat width = (GLfloat) img->Width;
    const GLfloat height = (GLfloat) img->Height;
@@ -1498,7 +1499,7 @@ sample_lambda_2d(struct gl_context *ctx,
                  GLuint n, const GLfloat texcoords[][4],
                  const GLfloat lambda[], GLfloat rgba[][4])
 {
-   const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
    GLuint minStart, minEnd;  /* texels with minification */
    GLuint magStart, magEnd;  /* texels with magnification */
@@ -1653,7 +1654,7 @@ sample_2d_ewa(struct gl_context *ctx,
    GLfloat scaling = 1.0f / (1 << level);
    const struct gl_texture_image *img =	tObj->Image[0][level];
    const struct gl_texture_image *mostDetailedImage =
-      tObj->Image[0][tObj->BaseLevel];
+      _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg =
       swrast_texture_image_const(mostDetailedImage);
    GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling;
@@ -1865,7 +1866,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
                        GLuint n, const GLfloat texcoords[][4],
                        const GLfloat lambda_iso[], GLfloat rgba[][4])
 {
-   const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj);
    const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
    const GLfloat maxEccentricity =
       samp->MaxAnisotropy * samp->MaxAnisotropy;
@@ -2232,7 +2233,7 @@ sample_nearest_3d(struct gl_context *ctx,
                   GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
@@ -2249,7 +2250,7 @@ sample_linear_3d(struct gl_context *ctx,
 		 const GLfloat lambda[], GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]);
@@ -2279,12 +2280,12 @@ sample_lambda_3d(struct gl_context *ctx,
       switch (samp->MinFilter) {
       case GL_NEAREST:
          for (i = minStart; i < minEnd; i++)
-            sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = minStart; i < minEnd; i++)
-            sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj),
                              texcoords[i], rgba[i]);
          break;
       case GL_NEAREST_MIPMAP_NEAREST:
@@ -2314,12 +2315,12 @@ sample_lambda_3d(struct gl_context *ctx,
       switch (samp->MagFilter) {
       case GL_NEAREST:
          for (i = magStart; i < magEnd; i++)
-            sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = magStart; i < magEnd; i++)
-            sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj),
                              texcoords[i], rgba[i]);
          break;
       default:
@@ -3020,7 +3021,7 @@ sample_nearest_2d_array(struct gl_context *ctx,
                         GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]);
@@ -3038,7 +3039,7 @@ sample_linear_2d_array(struct gl_context *ctx,
                        const GLfloat lambda[], GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]);
@@ -3068,12 +3069,12 @@ sample_lambda_2d_array(struct gl_context *ctx,
       switch (samp->MinFilter) {
       case GL_NEAREST:
          for (i = minStart; i < minEnd; i++)
-            sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                                     texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = minStart; i < minEnd; i++)
-            sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
                                    texcoords[i], rgba[i]);
          break;
       case GL_NEAREST_MIPMAP_NEAREST:
@@ -3111,12 +3112,12 @@ sample_lambda_2d_array(struct gl_context *ctx,
       switch (samp->MagFilter) {
       case GL_NEAREST:
          for (i = magStart; i < magEnd; i++)
-            sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = magStart; i < magEnd; i++)
-            sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
                                    texcoords[i], rgba[i]);
          break;
       default:
@@ -3311,7 +3312,7 @@ sample_nearest_1d_array(struct gl_context *ctx,
                         GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]);
@@ -3328,7 +3329,7 @@ sample_linear_1d_array(struct gl_context *ctx,
                        const GLfloat lambda[], GLfloat rgba[][4])
 {
    GLuint i;
-   struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+   const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
    (void) lambda;
    for (i = 0; i < n; i++) {
       sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]);
@@ -3358,12 +3359,12 @@ sample_lambda_1d_array(struct gl_context *ctx,
       switch (samp->MinFilter) {
       case GL_NEAREST:
          for (i = minStart; i < minEnd; i++)
-            sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                                     texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = minStart; i < minEnd; i++)
-            sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
                                    texcoords[i], rgba[i]);
          break;
       case GL_NEAREST_MIPMAP_NEAREST:
@@ -3397,12 +3398,12 @@ sample_lambda_1d_array(struct gl_context *ctx,
       switch (samp->MagFilter) {
       case GL_NEAREST:
          for (i = magStart; i < magEnd; i++)
-            sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
                               texcoords[i], rgba[i]);
          break;
       case GL_LINEAR:
          for (i = magStart; i < magEnd; i++)
-            sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+            sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
                                    texcoords[i], rgba[i]);
          break;
       default:
@@ -3749,7 +3750,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
          }
          else {
             /* check for a few optimized cases */
-            const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+            const struct gl_texture_image *img = _mesa_base_tex_image(t);
             const struct swrast_texture_image *swImg =
                swrast_texture_image_const(img);
             texture_sample_func func;
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 1649066..1d8e31c 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -37,6 +37,7 @@
 #include "main/mtypes.h"
 #include "main/state.h"
 #include "main/samplerobj.h"
+#include "main/teximage.h"
 #include "program/prog_instruction.h"
 
 #include "s_aatriangle.h"
@@ -127,7 +128,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const struct gl_texture_object *obj = 				\
       ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];		\
    const struct gl_texture_image *texImg =				\
-      obj->Image[0][obj->BaseLevel];					\
+      _mesa_base_tex_image(obj);					\
    const struct swrast_texture_image *swImg =				\
       swrast_texture_image_const(texImg);				\
    const GLfloat twidth = (GLfloat) texImg->Width;			\
@@ -185,7 +186,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const struct gl_texture_object *obj = 				\
       ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];		\
    const struct gl_texture_image *texImg = 				\
-       obj->Image[0][obj->BaseLevel]; 					\
+      _mesa_base_tex_image(obj);					\
    const struct swrast_texture_image *swImg =				\
       swrast_texture_image_const(texImg);				\
    const GLfloat twidth = (GLfloat) texImg->Width;			\
@@ -542,7 +543,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
    const struct gl_texture_object *obj = 				\
       ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];		\
    const struct gl_texture_image *texImg = 				\
-      obj->Image[0][obj->BaseLevel]; 					\
+      _mesa_base_tex_image(obj);					\
    const struct swrast_texture_image *swImg =				\
       swrast_texture_image_const(texImg);				\
    const GLfloat twidth = (GLfloat) texImg->Width;			\
@@ -811,7 +812,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
    const struct gl_texture_object *obj = 				\
       ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];		\
    const struct gl_texture_image *texImg = 				\
-      obj->Image[0][obj->BaseLevel];			 		\
+      _mesa_base_tex_image(obj);					\
    const struct swrast_texture_image *swImg =				\
       swrast_texture_image_const(texImg);				\
    info.texture = (const GLchan *) swImg->ImageSlices[0];		\
@@ -1059,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
          else
             samp = NULL;
 
-         texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
+         texImg = texObj2D ? _mesa_base_tex_image(texObj2D) : NULL;
          swImg = swrast_texture_image_const(texImg);
 
          format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
-- 
1.9.1



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