[Mesa-dev] [PATCH 2/4] i965: Refactor tiled memcpy functions and move them into their own file

Jason Ekstrand jason at jlekstrand.net
Sat Jan 3 11:54:13 PST 2015


From: Sisinty Sasmita Patra <sisinty.patra at intel.com>

This commit refactors the tiled_memcpy code in intel_tex_subimage.c and
moves it into its own file intel_tiled_memcpy files.  Also, xtile_copy and
ytile_copy are renamed to linear_to_xtiled and linear_to_ytiled
respectively.  The *_faster functions are similarly renamed.

There was also a bit of logic to select between the the libc provided
memcpy function and our custom memcpy that does an RGBA -> BGRA swizzle.
This was moved into an intel_get_memcpy function so that rgba8_copy can
live (and be inlined) in intel_tiled_memcpy.c.

v2: Jason Ekstrand <jason.ekstrand at intel.com>
   - Better commit message
   - Fix up the copyright on the intel_tiled_memcpy files
   - Various whitespace fixes
   - Moved a bunch of stuff that did not need to be exposed from
     intel_tiled_memcpy.h to intel_tiled_memcpy.c
   - Added proper documentation for intel_get_memcpy
   - Incorperated the ptrdiff_t tweaks from commit 225a09790

Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
 src/mesa/drivers/dri/i965/Makefile.sources     |   2 +
 src/mesa/drivers/dri/i965/intel_tex_subimage.c | 394 +---------------------
 src/mesa/drivers/dri/i965/intel_tiled_memcpy.c | 439 +++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/intel_tiled_memcpy.h |  63 ++++
 4 files changed, 506 insertions(+), 392 deletions(-)
 create mode 100644 src/mesa/drivers/dri/i965/intel_tiled_memcpy.c
 create mode 100644 src/mesa/drivers/dri/i965/intel_tiled_memcpy.h

diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 989a165..365b981 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -207,4 +207,6 @@ i965_FILES = \
 	intel_tex_obj.h \
 	intel_tex_subimage.c \
 	intel_tex_validate.c \
+	intel_tiled_memcpy.c \
+	intel_tiled_memcpy.h \
 	intel_upload.c
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index b9f2153..f59e30f 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -41,50 +41,10 @@
 #include "intel_tex.h"
 #include "intel_mipmap_tree.h"
 #include "intel_blit.h"
-
-#ifdef __SSSE3__
-#include <tmmintrin.h>
-#endif
+#include "intel_tiled_memcpy.h"
 
 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
 
-#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
-#define ALIGN_UP(a, b) ALIGN(a, b)
-
-/* Tile dimensions.
- * Width and span are in bytes, height is in pixels (i.e. unitless).
- * A "span" is the most number of bytes we can copy from linear to tiled
- * without needing to calculate a new destination address.
- */
-static const uint32_t xtile_width = 512;
-static const uint32_t xtile_height = 8;
-static const uint32_t xtile_span = 64;
-static const uint32_t ytile_width = 128;
-static const uint32_t ytile_height = 32;
-static const uint32_t ytile_span = 16;
-
-typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
-
-/**
- * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
- * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
- * The first and last ranges must be shorter than a "span" (the longest linear
- * stretch within a tile) and the middle must equal a whole number of spans.
- * Ranges may be empty.  The region copied must land entirely within one tile.
- * 'dst' is the start of the tile and 'src' is the corresponding
- * address to copy from, though copying begins at (x0, y0).
- * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
- * Swizzling flips bit 6 in the copy destination offset, when certain other
- * bits are set in it.
- */
-typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
-                             uint32_t y0, uint32_t y1,
-                             char *dst, const char *src,
-                             uint32_t src_pitch,
-                             uint32_t swizzle_bit,
-                             mem_copy_fn mem_copy);
-
-
 static bool
 intel_blit_texsubimage(struct gl_context * ctx,
 		       struct gl_texture_image *texImage,
@@ -175,328 +135,6 @@ err:
    return false;
 }
 
-#ifdef __SSSE3__
-static const uint8_t rgba8_permutation[16] =
-   { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
-
-/* NOTE: dst must be 16 byte aligned */
-#define rgba8_copy_16(dst, src)                     \
-   *(__m128i *)(dst) = _mm_shuffle_epi8(            \
-      (__m128i) _mm_loadu_ps((float *)(src)),       \
-      *(__m128i *) rgba8_permutation                \
-   )
-#endif
-
-/**
- * Copy RGBA to BGRA - swap R and B.
- */
-static inline void *
-rgba8_copy(void *dst, const void *src, size_t bytes)
-{
-   uint8_t *d = dst;
-   uint8_t const *s = src;
-
-#ifdef __SSSE3__
-   /* Fast copying for tile spans.
-    *
-    * As long as the destination texture is 16 aligned,
-    * any 16 or 64 spans we get here should also be 16 aligned.
-    */
-
-   if (bytes == 16) {
-      assert(!(((uintptr_t)dst) & 0xf));
-      rgba8_copy_16(d+ 0, s+ 0);
-      return dst;
-   }
-
-   if (bytes == 64) {
-      assert(!(((uintptr_t)dst) & 0xf));
-      rgba8_copy_16(d+ 0, s+ 0);
-      rgba8_copy_16(d+16, s+16);
-      rgba8_copy_16(d+32, s+32);
-      rgba8_copy_16(d+48, s+48);
-      return dst;
-   }
-#endif
-
-   while (bytes >= 4) {
-      d[0] = s[2];
-      d[1] = s[1];
-      d[2] = s[0];
-      d[3] = s[3];
-      d += 4;
-      s += 4;
-      bytes -= 4;
-   }
-   return dst;
-}
-
-/**
- * Copy texture data from linear to X tile layout.
- *
- * \copydoc tile_copy_fn
- */
-static inline void
-xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
-           uint32_t y0, uint32_t y1,
-           char *dst, const char *src,
-           uint32_t src_pitch,
-           uint32_t swizzle_bit,
-           mem_copy_fn mem_copy)
-{
-   /* The copy destination offset for each range copied is the sum of
-    * an X offset 'x0' or 'xo' and a Y offset 'yo.'
-    */
-   uint32_t xo, yo;
-
-   src += y0 * src_pitch;
-
-   for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
-      /* Bits 9 and 10 of the copy destination offset control swizzling.
-       * Only 'yo' contributes to those bits in the total offset,
-       * so calculate 'swizzle' just once per row.
-       * Move bits 9 and 10 three and four places respectively down
-       * to bit 6 and xor them.
-       */
-      uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
-
-      mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
-
-      for (xo = x1; xo < x2; xo += xtile_span) {
-         mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
-      }
-
-      mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
-
-      src += src_pitch;
-   }
-}
-
-/**
- * Copy texture data from linear to Y tile layout.
- *
- * \copydoc tile_copy_fn
- */
-static inline void
-ytile_copy(
-   uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
-   uint32_t y0, uint32_t y1,
-   char *dst, const char *src,
-   uint32_t src_pitch,
-   uint32_t swizzle_bit,
-   mem_copy_fn mem_copy)
-{
-   /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
-    * as the tile).  Thus the destination offset for (x,y) is the sum of:
-    *   (x % column_width)                    // position within column
-    *   (x / column_width) * bytes_per_column // column number * bytes per column
-    *   y * column_width
-    *
-    * The copy destination offset for each range copied is the sum of
-    * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
-    */
-   const uint32_t column_width = ytile_span;
-   const uint32_t bytes_per_column = column_width * ytile_height;
-
-   uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
-   uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
-
-   /* Bit 9 of the destination offset control swizzling.
-    * Only the X offset contributes to bit 9 of the total offset,
-    * so swizzle can be calculated in advance for these X positions.
-    * Move bit 9 three places down to bit 6.
-    */
-   uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
-   uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
-
-   uint32_t x, yo;
-
-   src += y0 * src_pitch;
-
-   for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
-      uint32_t xo = xo1;
-      uint32_t swizzle = swizzle1;
-
-      mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
-
-      /* Step by spans/columns.  As it happens, the swizzle bit flips
-       * at each step so we don't need to calculate it explicitly.
-       */
-      for (x = x1; x < x2; x += ytile_span) {
-         mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
-         xo += bytes_per_column;
-         swizzle ^= swizzle_bit;
-      }
-
-      mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
-
-      src += src_pitch;
-   }
-}
-
-/**
- * Copy texture data from linear to X tile layout, faster.
- *
- * Same as \ref xtile_copy but faster, because it passes constant parameters
- * for common cases, allowing the compiler to inline code optimized for those
- * cases.
- *
- * \copydoc tile_copy_fn
- */
-static FLATTEN void
-xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
-                  uint32_t y0, uint32_t y1,
-                  char *dst, const char *src,
-                  uint32_t src_pitch,
-                  uint32_t swizzle_bit,
-                  mem_copy_fn mem_copy)
-{
-   if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
-      if (mem_copy == memcpy)
-         return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
-                           dst, src, src_pitch, swizzle_bit, memcpy);
-      else if (mem_copy == rgba8_copy)
-         return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
-                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
-   } else {
-      if (mem_copy == memcpy)
-         return xtile_copy(x0, x1, x2, x3, y0, y1,
-                           dst, src, src_pitch, swizzle_bit, memcpy);
-      else if (mem_copy == rgba8_copy)
-         return xtile_copy(x0, x1, x2, x3, y0, y1,
-                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
-   }
-   xtile_copy(x0, x1, x2, x3, y0, y1,
-              dst, src, src_pitch, swizzle_bit, mem_copy);
-}
-
-/**
- * Copy texture data from linear to Y tile layout, faster.
- *
- * Same as \ref ytile_copy but faster, because it passes constant parameters
- * for common cases, allowing the compiler to inline code optimized for those
- * cases.
- *
- * \copydoc tile_copy_fn
- */
-static FLATTEN void
-ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
-                  uint32_t y0, uint32_t y1,
-                  char *dst, const char *src,
-                  uint32_t src_pitch,
-                  uint32_t swizzle_bit,
-                  mem_copy_fn mem_copy)
-{
-   if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
-      if (mem_copy == memcpy)
-         return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
-                           dst, src, src_pitch, swizzle_bit, memcpy);
-      else if (mem_copy == rgba8_copy)
-         return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
-                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
-   } else {
-      if (mem_copy == memcpy)
-         return ytile_copy(x0, x1, x2, x3, y0, y1,
-                           dst, src, src_pitch, swizzle_bit, memcpy);
-      else if (mem_copy == rgba8_copy)
-         return ytile_copy(x0, x1, x2, x3, y0, y1,
-                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
-   }
-   ytile_copy(x0, x1, x2, x3, y0, y1,
-              dst, src, src_pitch, swizzle_bit, mem_copy);
-}
-
-/**
- * Copy from linear to tiled texture.
- *
- * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
- * pieces that do not cross tile boundaries and copy each piece with a tile
- * copy function (\ref tile_copy_fn).
- * The X range is in bytes, i.e. pixels * bytes-per-pixel.
- * The Y range is in pixels (i.e. unitless).
- * 'dst' is the start of the texture and 'src' is the corresponding
- * address to copy from, though copying begins at (xt1, yt1).
- */
-static void
-linear_to_tiled(uint32_t xt1, uint32_t xt2,
-                uint32_t yt1, uint32_t yt2,
-                char *dst, const char *src,
-                uint32_t dst_pitch, uint32_t src_pitch,
-                bool has_swizzling,
-                uint32_t tiling,
-                mem_copy_fn mem_copy)
-{
-   tile_copy_fn tile_copy;
-   uint32_t xt0, xt3;
-   uint32_t yt0, yt3;
-   uint32_t xt, yt;
-   uint32_t tw, th, span;
-   uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
-
-   if (tiling == I915_TILING_X) {
-      tw = xtile_width;
-      th = xtile_height;
-      span = xtile_span;
-      tile_copy = xtile_copy_faster;
-   } else if (tiling == I915_TILING_Y) {
-      tw = ytile_width;
-      th = ytile_height;
-      span = ytile_span;
-      tile_copy = ytile_copy_faster;
-   } else {
-      unreachable("unsupported tiling");
-   }
-
-   /* Round out to tile boundaries. */
-   xt0 = ALIGN_DOWN(xt1, tw);
-   xt3 = ALIGN_UP  (xt2, tw);
-   yt0 = ALIGN_DOWN(yt1, th);
-   yt3 = ALIGN_UP  (yt2, th);
-
-   /* Loop over all tiles to which we have something to copy.
-    * 'xt' and 'yt' are the origin of the destination tile, whether copying
-    * copying a full or partial tile.
-    * tile_copy() copies one tile or partial tile.
-    * Looping x inside y is the faster memory access pattern.
-    */
-   for (yt = yt0; yt < yt3; yt += th) {
-      for (xt = xt0; xt < xt3; xt += tw) {
-         /* The area to update is [x0,x3) x [y0,y1).
-          * May not want the whole tile, hence the min and max.
-          */
-         uint32_t x0 = MAX2(xt1, xt);
-         uint32_t y0 = MAX2(yt1, yt);
-         uint32_t x3 = MIN2(xt2, xt + tw);
-         uint32_t y1 = MIN2(yt2, yt + th);
-
-         /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
-          * the middle interval is the longest span-aligned part.
-          * The sub-ranges could be empty.
-          */
-         uint32_t x1, x2;
-         x1 = ALIGN_UP(x0, span);
-         if (x1 > x3)
-            x1 = x2 = x3;
-         else
-            x2 = ALIGN_DOWN(x3, span);
-
-         assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
-         assert(x1 - x0 < span && x3 - x2 < span);
-         assert(x3 - x0 <= tw);
-         assert((x2 - x1) % span == 0);
-
-         /* Translate by (xt,yt) for single-tile copier. */
-         tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
-                   y0-yt, y1-yt,
-                   dst + (ptrdiff_t) xt * th + (ptrdiff_t) yt * dst_pitch,
-                   src + (ptrdiff_t) xt      + (ptrdiff_t) yt * src_pitch,
-                   src_pitch,
-                   swizzle_bit,
-                   mem_copy);
-      }
-   }
-}
-
 /**
  * \brief A fast path for glTexImage and glTexSubImage.
  *
@@ -569,35 +207,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
        packing->Invert)
       return false;
 
-   if (type == GL_UNSIGNED_INT_8_8_8_8_REV &&
-       !(format == GL_RGBA || format == GL_BGRA))
-      return false; /* Invalid type/format combination */
-
-   if ((texImage->TexFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
-       (texImage->TexFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
-      cpp = 1;
-      mem_copy = memcpy;
-   } else if ((texImage->TexFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
-              (texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
-      cpp = 4;
-      if (format == GL_BGRA) {
-         mem_copy = memcpy;
-      } else if (format == GL_RGBA) {
-         mem_copy = rgba8_copy;
-      }
-   } else if ((texImage->TexFormat == MESA_FORMAT_R8G8B8A8_UNORM) ||
-              (texImage->TexFormat == MESA_FORMAT_R8G8B8X8_UNORM)) {
-      cpp = 4;
-      if (format == GL_BGRA) {
-         /* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can
-          * use the same function.
-          */
-         mem_copy = rgba8_copy;
-      } else if (format == GL_RGBA) {
-         mem_copy = memcpy;
-      }
-   }
-   if (!mem_copy)
+   if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
       return false;
 
    /* If this is a nontrivial texture view, let another path handle it instead. */
diff --git a/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c b/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c
new file mode 100644
index 0000000..5be2729
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c
@@ -0,0 +1,439 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright 2012 Intel Corporation
+ * Copyright 2013 Google
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chad Versace <chad.versace at linux.intel.com>
+ *    Frank Henigman <fjhenigman at google.com>
+ */
+
+#include <string.h>
+
+#include "util/macros.h"
+
+#include "brw_context.h"
+#include "intel_tiled_memcpy.h"
+
+#ifdef __SSSE3__
+#include <tmmintrin.h>
+#endif
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
+#define ALIGN_UP(a, b) ALIGN(a, b)
+
+#ifdef __SSSE3__
+static const uint8_t rgba8_permutation[16] =
+   { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
+
+/* NOTE: dst must be 16 byte aligned */
+#define rgba8_copy_16(dst, src)                     \
+   *(__m128i *)(dst) = _mm_shuffle_epi8(            \
+      (__m128i) _mm_loadu_ps((float *)(src)),       \
+      *(__m128i *) rgba8_permutation                \
+   )
+#endif
+
+/**
+ * Copy RGBA to BGRA - swap R and B.
+ */
+static inline void *
+rgba8_copy(void *dst, const void *src, size_t bytes)
+{
+   uint8_t *d = dst;
+   uint8_t const *s = src;
+
+#ifdef __SSSE3__
+   /* Fast copying for tile spans.
+    *
+    * As long as the destination texture is 16 aligned,
+    * any 16 or 64 spans we get here should also be 16 aligned.
+    */
+
+   if (bytes == 16) {
+      assert(!(((uintptr_t)dst) & 0xf));
+      rgba8_copy_16(d+ 0, s+ 0);
+      return dst;
+   }
+
+   if (bytes == 64) {
+      assert(!(((uintptr_t)dst) & 0xf));
+      rgba8_copy_16(d+ 0, s+ 0);
+      rgba8_copy_16(d+16, s+16);
+      rgba8_copy_16(d+32, s+32);
+      rgba8_copy_16(d+48, s+48);
+      return dst;
+   }
+#endif
+
+   while (bytes >= 4) {
+      d[0] = s[2];
+      d[1] = s[1];
+      d[2] = s[0];
+      d[3] = s[3];
+      d += 4;
+      s += 4;
+      bytes -= 4;
+   }
+   return dst;
+}
+
+/**
+ * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
+ * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
+ * The first and last ranges must be shorter than a "span" (the longest linear
+ * stretch within a tile) and the middle must equal a whole number of spans.
+ * Ranges may be empty.  The region copied must land entirely within one tile.
+ * 'dst' is the start of the tile and 'src' is the corresponding
+ * address to copy from, though copying begins at (x0, y0).
+ * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
+ * Swizzling flips bit 6 in the copy destination offset, when certain other
+ * bits are set in it.
+ */
+typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+                             uint32_t y0, uint32_t y1,
+                             char *dst, const char *src,
+                             uint32_t src_pitch,
+                             uint32_t swizzle_bit,
+                             mem_copy_fn mem_copy);
+
+/**
+ * Copy texture data from linear to X tile layout.
+ *
+ * \copydoc tile_copy_fn
+ */
+static inline void
+linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+                 uint32_t y0, uint32_t y1,
+                 char *dst, const char *src,
+                 uint32_t src_pitch,
+                 uint32_t swizzle_bit,
+                 mem_copy_fn mem_copy)
+{
+   /* The copy destination offset for each range copied is the sum of
+    * an X offset 'x0' or 'xo' and a Y offset 'yo.'
+    */
+   uint32_t xo, yo;
+
+   src += y0 * src_pitch;
+
+   for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
+      /* Bits 9 and 10 of the copy destination offset control swizzling.
+       * Only 'yo' contributes to those bits in the total offset,
+       * so calculate 'swizzle' just once per row.
+       * Move bits 9 and 10 three and four places respectively down
+       * to bit 6 and xor them.
+       */
+      uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
+
+      mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
+
+      for (xo = x1; xo < x2; xo += xtile_span) {
+         mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
+      }
+
+      mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
+
+      src += src_pitch;
+   }
+}
+
+/**
+ * Copy texture data from linear to Y tile layout.
+ *
+ * \copydoc tile_copy_fn
+ */
+static inline void
+linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+                 uint32_t y0, uint32_t y1,
+                 char *dst, const char *src,
+                 uint32_t src_pitch,
+                 uint32_t swizzle_bit,
+                 mem_copy_fn mem_copy)
+{
+   /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
+    * as the tile).  Thus the destination offset for (x,y) is the sum of:
+    *   (x % column_width)                    // position within column
+    *   (x / column_width) * bytes_per_column // column number * bytes per column
+    *   y * column_width
+    *
+    * The copy destination offset for each range copied is the sum of
+    * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
+    */
+   const uint32_t column_width = ytile_span;
+   const uint32_t bytes_per_column = column_width * ytile_height;
+
+   uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
+   uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
+
+   /* Bit 9 of the destination offset control swizzling.
+    * Only the X offset contributes to bit 9 of the total offset,
+    * so swizzle can be calculated in advance for these X positions.
+    * Move bit 9 three places down to bit 6.
+    */
+   uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
+   uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
+
+   uint32_t x, yo;
+
+   src += y0 * src_pitch;
+
+   for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
+      uint32_t xo = xo1;
+      uint32_t swizzle = swizzle1;
+
+      mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
+
+      /* Step by spans/columns.  As it happens, the swizzle bit flips
+       * at each step so we don't need to calculate it explicitly.
+       */
+      for (x = x1; x < x2; x += ytile_span) {
+         mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
+         xo += bytes_per_column;
+         swizzle ^= swizzle_bit;
+      }
+
+      mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
+
+      src += src_pitch;
+   }
+}
+
+/**
+ * Copy texture data from linear to X tile layout, faster.
+ *
+ * Same as \ref xtile_copy but faster, because it passes constant parameters
+ * for common cases, allowing the compiler to inline code optimized for those
+ * cases.
+ *
+ * \copydoc tile_copy_fn
+ */
+static FLATTEN void
+linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+                        uint32_t y0, uint32_t y1,
+                        char *dst, const char *src,
+                        uint32_t src_pitch,
+                        uint32_t swizzle_bit,
+                        mem_copy_fn mem_copy)
+{
+   if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
+      if (mem_copy == memcpy)
+         return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
+                                 dst, src, src_pitch, swizzle_bit, memcpy);
+      else if (mem_copy == rgba8_copy)
+         return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
+                                 dst, src, src_pitch, swizzle_bit, rgba8_copy);
+   } else {
+      if (mem_copy == memcpy)
+         return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
+                                 dst, src, src_pitch, swizzle_bit, memcpy);
+      else if (mem_copy == rgba8_copy)
+         return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
+                                 dst, src, src_pitch, swizzle_bit, rgba8_copy);
+   }
+   linear_to_xtiled(x0, x1, x2, x3, y0, y1,
+                    dst, src, src_pitch, swizzle_bit, mem_copy);
+}
+
+/**
+ * Copy texture data from linear to Y tile layout, faster.
+ *
+ * Same as \ref ytile_copy but faster, because it passes constant parameters
+ * for common cases, allowing the compiler to inline code optimized for those
+ * cases.
+ *
+ * \copydoc tile_copy_fn
+ */
+static FLATTEN void
+linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
+                        uint32_t y0, uint32_t y1,
+                        char *dst, const char *src,
+                        uint32_t src_pitch,
+                        uint32_t swizzle_bit,
+                        mem_copy_fn mem_copy)
+{
+   if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
+      if (mem_copy == memcpy)
+         return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
+                                 dst, src, src_pitch, swizzle_bit, memcpy);
+      else if (mem_copy == rgba8_copy)
+         return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
+                                 dst, src, src_pitch, swizzle_bit, rgba8_copy);
+   } else {
+      if (mem_copy == memcpy)
+         return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
+                                 dst, src, src_pitch, swizzle_bit, memcpy);
+      else if (mem_copy == rgba8_copy)
+         return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
+                                 dst, src, src_pitch, swizzle_bit, rgba8_copy);
+   }
+   linear_to_ytiled(x0, x1, x2, x3, y0, y1,
+                    dst, src, src_pitch, swizzle_bit, mem_copy);
+}
+
+
+/**
+ * Copy from linear to tiled texture.
+ *
+ * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
+ * pieces that do not cross tile boundaries and copy each piece with a tile
+ * copy function (\ref tile_copy_fn).
+ * The X range is in bytes, i.e. pixels * bytes-per-pixel.
+ * The Y range is in pixels (i.e. unitless).
+ * 'dst' is the start of the texture and 'src' is the corresponding
+ * address to copy from, though copying begins at (xt1, yt1).
+ */
+void
+linear_to_tiled(uint32_t xt1, uint32_t xt2,
+                uint32_t yt1, uint32_t yt2,
+                char *dst, const char *src,
+                uint32_t dst_pitch, uint32_t src_pitch,
+                bool has_swizzling,
+                uint32_t tiling,
+                mem_copy_fn mem_copy)
+{
+   tile_copy_fn tile_copy;
+   uint32_t xt0, xt3;
+   uint32_t yt0, yt3;
+   uint32_t xt, yt;
+   uint32_t tw, th, span;
+   uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
+
+   if (tiling == I915_TILING_X) {
+      tw = xtile_width;
+      th = xtile_height;
+      span = xtile_span;
+      tile_copy = linear_to_xtiled_faster;
+   } else if (tiling == I915_TILING_Y) {
+      tw = ytile_width;
+      th = ytile_height;
+      span = ytile_span;
+      tile_copy = linear_to_ytiled_faster;
+   } else {
+      unreachable("unsupported tiling");
+   }
+
+   /* Round out to tile boundaries. */
+   xt0 = ALIGN_DOWN(xt1, tw);
+   xt3 = ALIGN_UP  (xt2, tw);
+   yt0 = ALIGN_DOWN(yt1, th);
+   yt3 = ALIGN_UP  (yt2, th);
+
+   /* Loop over all tiles to which we have something to copy.
+    * 'xt' and 'yt' are the origin of the destination tile, whether copying
+    * copying a full or partial tile.
+    * tile_copy() copies one tile or partial tile.
+    * Looping x inside y is the faster memory access pattern.
+    */
+   for (yt = yt0; yt < yt3; yt += th) {
+      for (xt = xt0; xt < xt3; xt += tw) {
+         /* The area to update is [x0,x3) x [y0,y1).
+          * May not want the whole tile, hence the min and max.
+          */
+         uint32_t x0 = MAX2(xt1, xt);
+         uint32_t y0 = MAX2(yt1, yt);
+         uint32_t x3 = MIN2(xt2, xt + tw);
+         uint32_t y1 = MIN2(yt2, yt + th);
+
+         /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
+          * the middle interval is the longest span-aligned part.
+          * The sub-ranges could be empty.
+          */
+         uint32_t x1, x2;
+         x1 = ALIGN_UP(x0, span);
+         if (x1 > x3)
+            x1 = x2 = x3;
+         else
+            x2 = ALIGN_DOWN(x3, span);
+
+         assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
+         assert(x1 - x0 < span && x3 - x2 < span);
+         assert(x3 - x0 <= tw);
+         assert((x2 - x1) % span == 0);
+
+         /* Translate by (xt,yt) for single-tile copier. */
+         tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
+                   y0-yt, y1-yt,
+                   dst + (ptrdiff_t) xt * th + (ptrdiff_t) yt * dst_pitch,
+                   src + (ptrdiff_t) xt      + (ptrdiff_t) yt * src_pitch,
+                   src_pitch,
+                   swizzle_bit,
+                   mem_copy);
+      }
+   }
+}
+
+
+/**
+ * Determine which copy function to use for the given format combination
+ *
+ * \param[in]  tiledFormat The format of the tiled image
+ * \param[in]  format      The GL format of the client data
+ * \param[in]  type        The GL type of the client data
+ * \param[out] mem_copy    Will be set to one of either the standard
+ *                         library's memcpy or a different copy function
+ *                         that performs an RGBA to BGRA conversion
+ * \param[out] cpp         Number of bytes per channel
+ *
+ * \return true if the format and type combination are valid
+ */
+bool intel_get_memcpy(mesa_format tiledFormat, GLenum format,
+                      GLenum type, mem_copy_fn* mem_copy, uint32_t* cpp)
+{
+   if (type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+       !(format == GL_RGBA || format == GL_BGRA))
+      return false; /* Invalid type/format combination */
+
+   if ((tiledFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
+       (tiledFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
+      *cpp = 1;
+      *mem_copy = memcpy;
+   } else if ((tiledFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
+              (tiledFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
+      *cpp = 4;
+      if (format == GL_BGRA) {
+         *mem_copy = memcpy;
+      } else if (format == GL_RGBA) {
+         *mem_copy = rgba8_copy;
+      }
+   } else if ((tiledFormat == MESA_FORMAT_R8G8B8A8_UNORM) ||
+              (tiledFormat == MESA_FORMAT_R8G8B8X8_UNORM)) {
+      *cpp = 4;
+      if (format == GL_BGRA) {
+         /* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can
+          * use the same function.
+          */
+         *mem_copy = rgba8_copy;
+      } else if (format == GL_RGBA) {
+         *mem_copy = memcpy;
+      }
+   }
+
+   if (!(*mem_copy))
+      return false;
+
+   return true;
+}
diff --git a/src/mesa/drivers/dri/i965/intel_tiled_memcpy.h b/src/mesa/drivers/dri/i965/intel_tiled_memcpy.h
new file mode 100644
index 0000000..d6413c2
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_tiled_memcpy.h
@@ -0,0 +1,63 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright 2012 Intel Corporation
+ * Copyright 2013 Google
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chad Versace <chad.versace at linux.intel.com>
+ *    Frank Henigman <fjhenigman at google.com>
+ */
+
+#ifndef INTEL_TILED_MEMCPY_H
+#define INTEL_TILED_MEMCPY_H
+
+#include <stdint.h>
+#include "main/mtypes.h"
+
+/* Tile dimensions.  Width and span are in bytes, height is in pixels (i.e.
+ * unitless).  A "span" is the most number of bytes we can copy from linear
+ * to tiled without needing to calculate a new destination address.
+ */
+static const uint32_t xtile_width = 512;
+static const uint32_t xtile_height = 8;
+static const uint32_t xtile_span = 64;
+static const uint32_t ytile_width = 128;
+static const uint32_t ytile_height = 32;
+static const uint32_t ytile_span = 16;
+
+typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
+
+void
+linear_to_tiled(uint32_t xt1, uint32_t xt2,
+                uint32_t yt1, uint32_t yt2,
+                char *dst, const char *src,
+                uint32_t dst_pitch, uint32_t src_pitch,
+                bool has_swizzling,
+                uint32_t tiling,
+                mem_copy_fn mem_copy);
+
+bool intel_get_memcpy(mesa_format tiledFormat, GLenum format,
+                      GLenum type, mem_copy_fn* mem_copy, uint32_t* cpp);
+
+#endif /* INTEL_TILED_MEMCPY */
-- 
2.2.0



More information about the mesa-dev mailing list