[Mesa-dev] [PATCH 09/13] radeonsi: remove special handling of TGSI_INTERPOLATE_COLOR in shader codegen
Marek Olšák
maraeo at gmail.com
Sun Jan 4 15:18:48 PST 2015
From: Marek Olšák <marek.olsak at amd.com>
It doesn't do anything useful. And colors are floating-point, so we can use
fs.interp, remove "flatshade" from the shader key, and rely on the FLAT_SHADE
state only (in the next patch).
---
src/gallium/drivers/radeonsi/si_shader.c | 17 +++++++++++------
1 file changed, 11 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index e9c1a7f..89099e2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -452,12 +452,8 @@ static void declare_input_fs(
else
interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
break;
- case TGSI_INTERPOLATE_COLOR:
- if (si_shader_ctx->shader->key.ps.flatshade) {
- interp_param = 0;
- break;
- }
/* fall through to perspective */
+ case TGSI_INTERPOLATE_COLOR:
case TGSI_INTERPOLATE_PERSPECTIVE:
if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE)
interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
@@ -471,9 +467,18 @@ static void declare_input_fs(
return;
}
+ /* fs.constant returns the param from the middle vertex, so it's not
+ * really useful for flat shading. It's meant to be used for custom
+ * interpolation (but the intrinsic can't fetch from the other two
+ * vertices).
+ *
+ * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
+ * to do the right thing. The only reason we use fs.constant is that
+ * fs.interp cannot be used on integers, because they can be equal
+ * to NaN.
+ */
intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
- /* XXX: Could there be more than TGSI_NUM_CHANNELS (4) ? */
if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
si_shader_ctx->shader->key.ps.color_two_side) {
LLVMValueRef args[4];
--
2.1.0
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