[Mesa-dev] [PATCH 10/41] main: Added entry point for glCreateTextures.
Laura Ekstrand
laura at jlekstrand.net
Mon Jan 5 13:30:59 PST 2015
These problems have all been corrected except one:
In glGenTextures it is create_textures(ctx, 0 ... rather than GL_NONE
because the original glGenTextures had the [now removed] line:
- GLenum target = 0;
So I passed in 0 to preserve the original functionality.
On Wed, Dec 17, 2014 at 6:20 AM, Fredrik Höglund <fredrik at kde.org> wrote:
> On Tuesday 16 December 2014, Laura Ekstrand wrote:
> > ---
> > src/mapi/glapi/gen/ARB_direct_state_access.xml | 8 ++
> > src/mesa/main/texobj.c | 109
> +++++++++++++++++++------
> > src/mesa/main/texobj.h | 2 +
> > 3 files changed, 92 insertions(+), 27 deletions(-)
> >
> > diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> > index fcec608..9f2eacb 100644
> > --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> > +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> > @@ -7,5 +7,13 @@
> > <enum name="QUERY_TARGET" value="0x82EA"/>
> > <enum name="TEXTURE_BINDING" value="0x82EB"/>
> >
> > + <!-- Texture object functions -->
> > +
> > + <function name="CreateTextures" offset="assign">
> > + <param name="target" type="GLenum" />
> > + <param name="n" type="GLsizei" />
> > + <param name="textures" type="GLuint *" />
> > + </function>
> > +
> > </category>
> > </OpenGLAPI>
> > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> > index 6215fe3..26d07ee 100644
> > --- a/src/mesa/main/texobj.c
> > +++ b/src/mesa/main/texobj.c
> > @@ -1100,38 +1100,23 @@ invalidate_tex_image_error_check(struct
> gl_context *ctx, GLuint texture,
> > return t;
> > }
> >
> > -/*@}*/
> > -
> > -
> >
> -/***********************************************************************/
> > -/** \name API functions */
> > -/*@{*/
> > -
> > -
> > -/**
> > - * Generate texture names.
> > - *
> > - * \param n number of texture names to be generated.
> > - * \param textures an array in which will hold the generated texture
> names.
> > - *
> > - * \sa glGenTextures().
> > - *
> > - * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
> > - * IDs which are stored in \p textures. Corresponding empty texture
> > - * objects are also generated.
> > - */
> > -void GLAPIENTRY
> > -_mesa_GenTextures( GLsizei n, GLuint *textures )
> > +/* Helper function for glCreateTextures and glGenTextures. Need this
> because
> > + * glCreateTextures should throw errors if target = 0. This is not
> exposed to
> > + * the rest of Mesa to encourage Mesa internals to use nameless
> textures,
> > + * which do not require expensive hash lookups. */
> > +static void
> > +create_textures( struct gl_context *ctx, GLenum target,
> > + GLsizei n, GLuint *textures, bool dsa )
> > {
> > - GET_CURRENT_CONTEXT(ctx);
> > GLuint first;
> > GLint i;
> > + const char *func = dsa ? "Create" : "Gen";
> >
> > if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
> > - _mesa_debug(ctx, "glGenTextures %d\n", n);
> > + _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
> >
> > if (n < 0) {
> > - _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
> > + _mesa_error( ctx, GL_INVALID_VALUE, "gl%sTextures", func );
> > return;
> > }
> >
> > @@ -1148,15 +1133,28 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
> > /* Allocate new, empty texture objects */
> > for (i = 0; i < n; i++) {
> > struct gl_texture_object *texObj;
> > + GLint targetIndex;
> > GLuint name = first + i;
> > - GLenum target = 0;
> > texObj = ctx->Driver.NewTextureObject(ctx, name, target);
> > if (!texObj) {
> > mtx_unlock(&ctx->Shared->Mutex);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", func);
> > return;
> > }
> >
> > + /* Initialize the target index if target is non-zero. */
> > + if (target != 0)
> > + {
> > + targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
> > + if (targetIndex < 0) { /* Bad Target */
> > + mtx_unlock(&ctx->Shared->Mutex);
> > + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target)",
> func);
>
> I suggest including the value passed in the target parameter in the error
> message. The same goes for other error messages introduced this series.
>
> > + return;
> > + }
> > + assert(targetIndex < NUM_TEXTURE_TARGETS);
> > + texObj->TargetIndex = targetIndex;
> > + }
> > +
> > /* insert into hash table */
> > _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
> >
> > @@ -1166,6 +1164,63 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
> > mtx_unlock(&ctx->Shared->Mutex);
> > }
> >
> > +/*@}*/
> > +
> > +
> >
> +/***********************************************************************/
> > +/** \name API functions */
> > +/*@{*/
> > +
> > +
> > +/**
> > + * Generate texture names.
> > + *
> > + * \param n number of texture names to be generated.
> > + * \param textures an array in which will hold the generated texture
> names.
> > + *
> > + * \sa glGenTextures(), glCreateTextures().
> > + *
> > + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
> > + * IDs which are stored in \p textures. Corresponding empty texture
> > + * objects are also generated.
> > + */
> > +void GLAPIENTRY
> > +_mesa_GenTextures( GLsizei n, GLuint *textures )
> > +{
> > + GET_CURRENT_CONTEXT(ctx);
> > + create_textures(ctx, 0, n, textures, false);
> > +}
> > +
> > +/**
> > + * Create texture objects.
> > + *
> > + * \param target the texture target for each name to be generated.
> > + * \param n number of texture names to be generated.
> > + * \param textures an array in which will hold the generated texture
> names.
> > + *
> > + * \sa glCreateTextures(), glGenTextures().
> > + *
> > + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
> > + * IDs which are stored in \p textures. Corresponding empty texture
> > + * objects are also generated.
> > + */
> > +void GLAPIENTRY
> > +_mesa_CreateTextures( GLenum target, GLsizei n, GLuint *textures )
> > +{
> > + GLint targetIndex;
> > + GET_CURRENT_CONTEXT(ctx);
> > +
> > + /* The 4.5 core profile spec (20141030) doesn't specify what
> > + * glCreateTextures should do with invalid targets, which was
> probably an
> > + * oversight. This conforms to the spec for glBindTexture. */
> > + targetIndex = _mesa_tex_target_to_index(ctx, target);
> > + if (targetIndex < 0) {
> > + _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
> > + return;
> > + }
>
> The target is error checked both here and in create_textures().
>
> > + create_textures(ctx, target, n, textures, true);
> > +}
> >
> > /**
> > * Check if the given texture object is bound to the current draw or
> > diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
> > index 90cb51a..b957ac5 100644
> > --- a/src/mesa/main/texobj.h
> > +++ b/src/mesa/main/texobj.h
> > @@ -200,6 +200,8 @@ _mesa_lock_context_textures( struct gl_context *ctx
> );
> > extern void GLAPIENTRY
> > _mesa_GenTextures( GLsizei n, GLuint *textures );
> >
> > +extern void GLAPIENTRY
> > +_mesa_CreateTextures( GLenum target, GLsizei n, GLuint *textures );
> >
> > extern void GLAPIENTRY
> > _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
> >
>
>
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