[Mesa-dev] [PATCH 1/4] i965/tex_subimage: Use the fast tiled path for rectangle textures
Chad Versace
chad.versace at intel.com
Mon Jan 5 14:32:20 PST 2015
On 01/03/2015 11:54 AM, Jason Ekstrand wrote:
> There's no reason why we should be doing this for 2D textures and not
> rectangles. Just a matter of adding another hunk to the condition.
>
> Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
> ---
> src/mesa/drivers/dri/i965/intel_tex_subimage.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
Patch is
Reviewed-by: Chad Versace <chad.versace at intel.com>
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