[Mesa-dev] [PATCH 04/13] radeonsi: enable LLVM optimizations that assume no NaNs for non-compute shaders
Tom Stellard
tom at stellard.net
Tue Jan 6 15:51:02 PST 2015
On Mon, Jan 05, 2015 at 12:18:43AM +0100, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/drivers/radeon/radeon_llvm_emit.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/gallium/drivers/radeon/radeon_llvm_emit.c b/src/gallium/drivers/radeon/radeon_llvm_emit.c
> index dc871d7..e3be72c 100644
> --- a/src/gallium/drivers/radeon/radeon_llvm_emit.c
> +++ b/src/gallium/drivers/radeon/radeon_llvm_emit.c
> @@ -83,6 +83,7 @@ void radeon_llvm_shader_type(LLVMValueRef F, unsigned type)
>
> if (type != TGSI_PROCESSOR_COMPUTE) {
> LLVMAddTargetDependentFunctionAttr(F, "unsafe-fp-math", "true");
> + LLVMAddTargetDependentFunctionAttr(F, "enable-no-nans-fp-math", "true");
Is this required by the OpenGL spec or is it just to fix broken/old
games?
-Tom
> }
> }
>
> --
> 2.1.0
>
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