[Mesa-dev] [PATCH 2/5] mesa/dd: Add a function for creating a texture from a buffer object
Jason Ekstrand
jason at jlekstrand.net
Thu Jan 8 16:47:14 PST 2015
---
src/mesa/main/dd.h | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 2f40915..72c87fe 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -415,6 +415,20 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
+ /** Sets the given buffer object as the texture's storage. The given
+ * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D, or
+ * GL_TEXTURE_RECTANGLE; have only a single level; be immutable; and
+ * must not have any assigned storage. The format and dimensions of the
+ * gl_texture_object will already be initialized.
+ *
+ * This function is used by the meta PBO texture upload path.
+ */
+ bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_buffer_object *bufferObj,
+ uint32_t buffer_offset,
+ uint32_t row_stride);
+
/**
* Map a renderbuffer into user space.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
--
2.2.0
More information about the mesa-dev
mailing list