[Mesa-dev] [PATCH] st/mesa: don't set vs.key.clamp_color if a shader doesn't write any colors
Marek Olšák
maraeo at gmail.com
Mon Jan 12 07:00:30 PST 2015
From: Marek Olšák <marek.olsak at amd.com>
And update some comments.
---
src/mesa/state_tracker/st_atom_shader.c | 7 ++++++-
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++--
src/mesa/state_tracker/st_mesa_to_tgsi.c | 4 ++--
3 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 6515a98..73768ed 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -149,7 +149,12 @@ update_vp( struct st_context *st )
key.passthrough_edgeflags = st->vertdata_edgeflags;
key.clamp_color = st->clamp_vert_color_in_shader &&
- st->ctx->Light._ClampVertexColor;
+ st->ctx->Light._ClampVertexColor &&
+ (stvp->Base.Base.OutputsWritten &
+ (VARYING_SLOT_COL0 |
+ VARYING_SLOT_COL1 |
+ VARYING_SLOT_BFC0 |
+ VARYING_SLOT_BFC1));
st->vp_variant = st_get_vp_variant(st, stvp, &key);
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index c3d7793..98ab2c1 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4412,8 +4412,8 @@ translate_dst(struct st_translate *t,
/* Clamp colors for ARB_color_buffer_float. */
switch (t->procType) {
case TGSI_PROCESSOR_VERTEX:
- /* XXX if the geometry shader is present, this must be done there
- * instead of here. */
+ /* This can only occur with a compatibility profile, which doesn't
+ * support geometry shaders. */
if (dst_reg->index == VARYING_SLOT_COL0 ||
dst_reg->index == VARYING_SLOT_COL1 ||
dst_reg->index == VARYING_SLOT_BFC0 ||
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 2c9d9a5..3dd8a14 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -299,8 +299,8 @@ translate_dst( struct st_translate *t,
/* Clamp colors for ARB_color_buffer_float. */
switch (t->procType) {
case TGSI_PROCESSOR_VERTEX:
- /* XXX if the geometry shader is present, this must be done there
- * instead of here. */
+ /* This can only occur with a compatibility profile, which doesn't
+ * support geometry shaders. */
if (DstReg->Index == VARYING_SLOT_COL0 ||
DstReg->Index == VARYING_SLOT_COL1 ||
DstReg->Index == VARYING_SLOT_BFC0 ||
--
2.1.0
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