[Mesa-dev] [PATCH v2] mesa: Check first that draw buffers are valid for glDrawBuffers on GLES3
Eduardo Lima Mitev
elima at igalia.com
Tue Jan 13 03:29:53 PST 2015
This patch was updated and is pending review.
Thanks,
Eduardo
On 12/15/2014 11:47 AM, Eduardo Lima Mitev wrote:
> Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0 specification
> says "Each buffer listed in bufs must be BACK, NONE, or one of the values from
> table 4.3 (NONE, COLOR_ATTACHMENTi)".
>
> This patch adds this check before previous other, more complex validation steps.
>
> Fixes 1 dEQP test: dEQP-GLES3.functional.negative_api.buffer.draw_buffers
> ---
> src/mesa/main/buffers.c | 33 +++++++++++++++++++++++++--------
> 1 file changed, 25 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
> index 1ee2009..d7e97c7 100644
> --- a/src/mesa/main/buffers.c
> +++ b/src/mesa/main/buffers.c
> @@ -323,14 +323,31 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
> supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
> usedBufferMask = 0x0;
>
> - /* From the ES 3.0 specification, page 180:
> - * "If the GL is bound to the default framebuffer, then n must be 1
> - * and the constant must be BACK or NONE."
> - */
> - if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
> - (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
> - return;
> + if (_mesa_is_gles3(ctx)) {
> + /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
> + * specification says:
> + *
> + * "Each buffer listed in bufs must be BACK, NONE, or one of the values
> + * from table 4.3 (NONE, COLOR_ATTACHMENTi)"
> + */
> + for (output = 0; output < n; output++) {
> + if (buffers[output] != GL_NONE && buffers[output] != GL_BACK &&
> + (buffers[output] < GL_COLOR_ATTACHMENT0 ||
> + buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
> + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
> + return;
> + }
> + }
> +
> + /* From the ES 3.0 specification, page 180:
> + * "If the GL is bound to the default framebuffer, then n must be 1
> + * and the constant must be BACK or NONE."
> + */
> + if (_mesa_is_winsys_fbo(ctx->DrawBuffer) &&
> + (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
> + return;
> + }
> }
>
> /* complicated error checking... */
>
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