[Mesa-dev] [PATCH 1/2] mesa: remove comparisons that are always true
Jan Vesely
jan.vesely at rutgers.edu
Wed Jan 14 12:53:18 PST 2015
Signed-off-by: Jan Vesely <jan.vesely at rutgers.edu>
---
src/mesa/program/prog_execute.c | 1 -
src/mesa/program/prog_statevars.c | 2 --
2 files changed, 3 deletions(-)
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index 33c1751..85aba00 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -1260,7 +1260,6 @@ _mesa_execute_program(struct gl_context * ctx,
else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
else {
- ASSERT(swz >= 0);
ASSERT(swz <= 3);
result[i] = src[swz];
}
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index be5ddb1..7f5daf8 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -295,9 +295,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
const gl_state_index modifier = state[4];
const GLfloat *m;
GLuint row, i;
- ASSERT(firstRow >= 0);
ASSERT(firstRow < 4);
- ASSERT(lastRow >= 0);
ASSERT(lastRow < 4);
if (mat == STATE_MODELVIEW_MATRIX) {
matrix = ctx->ModelviewMatrixStack.Top;
--
2.1.0
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