[Mesa-dev] [PATCH 000/123] Reintroducing NIR, a new IR for mesa

Connor Abbott cwabbott0 at gmail.com
Wed Jan 14 18:47:33 PST 2015


On Wed, Jan 14, 2015 at 6:53 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>
>
> On Sun, Jan 11, 2015 at 7:52 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
>>
>> Patches without my Reviewed-by on them on your branch are:
>>
>> "i965/fs_nir: Add support for sample_pos and sample_id"
>>
>> This one gets rewritten later on so I think it's ok to not review it.
>>
>> "i965/fs: Allow reinterpretation in constant propagation"
>>
>> We need Matt or Ken to review this.
>
>
> It got reviewed and merged this week.
>
>>
>> "i965/fs: Don't take an ir_variable for emit_general_interpolation"
>>
>> I gave a r-b for this one put you didn't apply it yet.
>>
>> "nir: Add a naieve from-SSA pass"
>>
>> Again, this gets significantly rewritten later on so only the
>> rewritten version needs to be reviewed by me.
>>
>> "nir: Add a basic metadata management system"
>>
>> This gets my r-b.
>>
>> "nir: Add a function to detect if a block is immediately followed by an
>> if"
>>
>> With the cleanup in "nir: Rename nir_block_following_if to
>> nir_block_get_following_if," this gets my r-b too.
>>
>> "nir: set reg_alloc and ssa_alloc when indexing registers and SSA values"
>>
>> This gets my r-b too.
>>
>> "nir: Add an SSA-based liveness analysis pass."
>>
>> Aside from the worklist discussion, I had a few comments on this,
>> mainly on the progress flag and one misplaced hunk. Once you fix
>> those, this patch gets my r-b.
>
>
> I fixed the boolean progress stuff and the misplaced function declaration
> locally.  We'll get the worklist version on the list and reviewed as soon as
> we get the main NIR stuff pushed.
>
>>
>> "nir: Add a parallel copy instruction type"
>>
>> After your later cleanups that I reviewed, this gets my r-b.
>>
>> "glsl/list: Fix the exec_list_validate function"
>>
>> This gets my r-b, but you might want to get Ian to look at this too.
>>
>> "glsl/list: Add a foreach_list_typed_safe_reverse macro"
>>
>> I already gave my r-b for this, but again I'd ask Ian to look at it.
>>
>> "i965/fs_nir: Use an array rather than a hash table for register lookup"
>>
>> This patch does a little more than necessary as I noted, but it still
>> gets my r-b since I guess it doesn't hurt too much.
>>
>> "i965/fs_nir: Handle SSA constants"
>>
>> This patch should get split into the i965/fs_nir changes and the
>> nir/from_ssa changes. Shouldn't be too hard. Other than that, I think
>> it's fine.
>
>
> I split this and added your r-b on both halves.
>
>>
>>
>> "nir: Add a copy splitting pass"
>>
>> I had a few comments on this one. The discussion did get a little off
>> track, so I've sent another email regarding what I think should be
>> done before pushing.
>
>
> I sent a documentation patch to squash in if it's acceptable.
>
>>
>> "nir: Add a pass to lower local variable accesses to SSA values"
>> "nir/lower_variables: Improve documentation"
>>
>> I had a look over the final product again, and I had a number of
>> comments on these patches. Also, it needs to get renamed to something
>> like nir_lower_vars_to_ssa or (for consistency with
>> nir_lower_locals_to_regs) nir_lower_locals_to_ssa.
>
>
> Agreed.  I squashed in the documentation fixes.  I'll do the renaming in a
> separate patch.
>
>>
>> "nir: Add a pass to lower local variables to registers"
>>
>> There must be something missing here with wildcard copies, and I
>> didn't quite understand what you said. I sent another mail there so
>> I'll wait until we figure that out.
>
>
> I think we're good here, no?
>
>>
>>
>> "nir: Add a pass to lower global variables to local variables"
>>
>> After fixing my initial comments, this gets my r-b.
>>
>> "nir/validate: Ensure that outputs are write-only and inputs are
>> read-only"
>>
>> I know there was some debate here, but it seems ok for now so it gets my
>> r-b.
>>
>> "nir: Add gpu_shader5 interpolation intrinsics"
>> "i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics"
>>
>> This is waiting on your response to the question I asked in the thread
>> for the second one.
>
>
> Wow... Somehow GMail managed to completely loose that e-mail.  It's not in
> all, deleted, or spam.  However, I dug it up on the archive.  I'll just
> respond here.
>
> We have to do that because the way we set up inputs doesn't allow us to use
> the already setup inputs for interpolation.  At the beginning of the shader,
> we go through all of the input variables and do the initial interpolation
> and put it in the nir_inputs array based on its location as determined in
> nir_lower_io.  If the input isn't used, dead code cleans up and everything
> works fine.  However, when we get to the ARB_gpu_shader5 interpolation
> intrinsics, we need to reinterpolate the input differently.  If we used an
> intrinsic that just had an index it would only give us the offset into the
> nir_inputs array.  However, this is useless because that value is
> post-interpolation and we need pre-interpolation.  In order to get the
> actual location of the bits we get from the vertex fetching hardware, we
> need the variable.
>
> I'm going to copy-and-paste that into the code so it's documented.

Ok, so basically what we need is data.location, and right now we only
have data.driver_location? I know we've talked about getting rid of
data.driver_location, it sounds like getting it working properly
depends on that cleanup. If that's correct, then I'm ok with getting
this committed now and then fixing it up once we get to do the
cleanup. So consider the first patch r-b me, I'm not as confident
about the second one though... it looks good to me, but I don't know
much about how interpolation is supposed to work on i965 so I can't
review the i965-specific parts of it.

>
>>
>> "nir: Add an expression matching framework"
>>
>> I had a bunch of comments you agreed on, once you do those the patch
>> gets my r-b.
>
>
> I made the changes.  They're sitting in my tree.  I just never sent a v2.
>
>>
>> "nir: Add infastructure for generating algebraic transformation passes"
>>
>> I had one comment where you didn't want to change it, I'll drop the
>> issue and give you my r-b. I do see that you didn't follow all of
>> Dylan's suggestions though (for example indenting the Mako loops).
>>
>> "nir: Add an algebraic optimization pass"
>>
>> I suggested a few more passes, but given that we can always add them
>> later, this gets my r-b.
>
>
> I added them.
>
>>
>>
>> "nir: Add a basic constant folding pass"
>>
>> This gets my r-b, even though with my nir-opcodes-rewrite branch I'm
>> going to modify it a little.
>>
>> "nir/tex_instr: Rename the indirect source type and add an array size"
>>
>> I already gave my r-b, you just need to apply it.
>>
>> "nir/tex_instr_create: Initialize all 4 sources"
>>
>> I did give my r-b, but this is rewritten later, so meh.
>>
>> "nir: Rework the way samplers are lowered"
>> "i965/fs_nir: Add support for indirect texture arrays"
>>
>> I think Chris's r-b is enough here.
>>
>> "nir/opcodes: Add algebraic properties metadata"
>>
>> I did review this one, but after the discussion it seems we can mark
>> them as commutative and associative thanks to the de-facto behavior
>> that everyone does, probably with a note as to why this works.
>>
>> "nir: Make intrinsic flags into an enum"
>>
>> I already gave my r-b, just need to apply it.
>>
>> "util/hash_table: Pull the details of the FNV-a1 into helpers"
>>
>> This gets my r-b, although it's really Eric's that matters and he
>> wanted you to cleanup a few things first. Also, 1a not a1 in the
>> commit message.
>
>
> Done.
>
>>
>> "nir: Use the actual FNV-1a hash for hashing derefs"
>>
>> I had a few minor comments here before giving the r-b.
>
>
> Fixed locally.
>
>>
>> "nir/lower_variables: Use a for loop for get_deref_node"
>>
>> I seem to have missed this, I just gave it my r-b.
>>
>> "nir/validate: Only build in debug mode"
>>
>> Hey, I gave my r-b too :)
>
>
> That may be the most reviewed patch in NIR. :-)
>
>>
>> "nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src
>> array"
>>
>> There were a few small things I think you fixed locally, otherwise good to
>> go.
>
>
> Fixed.
>
> Alright... I think that's everything.  I'm going to push to my review branch
> and then go ahead and rebase on master and we'll see how that goes.
> --Jason
>
>>
>>
>>
>> So overall, I think there are only only three non-trivial things left
>> (lower_variables, the interpolation stuff, and lowering wildcard
>> copies), and a lot of Reviewed-by lines to add :) Almost there!
>>
>> On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand <jason at jlekstrand.net>
>> wrote:
>> > NIR (pronounced "ner") is a new IR (internal representation) for the
>> > Mesa
>> > shader compiler that will sit between the old IR (GLSL IR) and back-end
>> > compilers.  The primary purpose of NIR is to be more efficient for doing
>> > optimizations and generate better code for the back-ends.  We have a lot
>> > of
>> > optimizations implemented in GLSL IR right now.  However, they still
>> > generate fairly bad code primarily because its tree-based structure
>> > makes
>> > writing good optimizations difficult.  For this reason, we have
>> > implemented
>> > a lot of optimizations in the i965 back-end compilers just to fix up the
>> > code we get from GLSL IR.  The "proper fix" to this is to implement a
>> > better high-level IR; enter NIR.
>> >
>> > Most of the initial work on NIR including setting up common data
>> > structures, helper methods, and a few basic passes was by Connor Abbot
>> > who
>> > interned with us over the summer.  Connor did a fantastic job, but there
>> > is
>> > still a lot left to be done.  I've spent the last two months trying to
>> > fill
>> > in the pieces that we need in order to get NIR off the ground.  At this
>> > point, we now have compitent in and out of SSA passes, are at zero
>> > piglit
>> > regressions for i965 SIMD8 fragment shaders, and the shader-db numbers
>> > aren't terrible.
>> >
>> > This is still a bit experimental.  I have been testing only on HSW but
>> > it
>> > should work ok on SNB and later.  Eventually, once we get booleans fixed
>> > up, it should work fine on older chips as well.  It also doesn't yet
>> > support SIMD16, so performance won't be that great.  That said, I think
>> > we
>> > are at the point now where we should try and land this and I can stop
>> > developing in my masive private branch.  Since this isn't quite ready
>> > for
>> > prime-time yet, using it requires setting the INTEL_USE_NIR environment
>> > variable.
>> >
>> > A few key points about NIR:
>> >
>> >  1. It is primarily an SSA-based IR.
>> >  2. It supports source/destination-modifiers and swizzles/*write-masks.
>> >  3. Standard GPU operations such as sin() and fmad() are first-class ALU
>> >     operations, not intrinsics.
>> >  4. GLSL concepts like inputs, outputs, uniforms, etc. are built into
>> > the
>> >     IR so we can do proper analysis on them.
>> >  5. Even though it's SSA, it still has a concept of registers and
>> >     write-masks in the core IR data structures.  This means we can
>> > generate
>> >     code that is much closer to what backends want.
>> >  6. Control flow is structured explicitly in the IR.
>> >
>> > (*write-masks are not available for SSA values)
>> >
>> > While source/destination modifiers and writemasks/swizzles are not
>> > particularly useful for optimizations, having them represented in the IR
>> > gives us the ability to generate more useful code for backends.
>> >
>> > A few notes about review:
>> >
>> >  1. For those of you who aren't interested in the general compiler, I'm
>> >     sorry for the patch-bomb.  However, several people have requsted
>> > that
>> >     we maintain the history of the NIR development since connor's
>> > original
>> >     drop at the end of the summer.  Therefore, while I've squashed
>> > several
>> >     things, I've tried to leave the diff of what I've done more-or-less
>> >     preserved.
>> >
>> >  2. No, this is not LLVM.  There was a long-winded discussion about that
>> >     when Connor dropped his patches that went a whole lot of nowhere as
>> >     usual.  I would really prefer if we left that debate alone.  If
>> > there
>> >     must be bikeshedding on the topic, please do so on the cover-letter
>> >     e-mail.
>> >
>> >  3. Please keep all bikeshedding about C++, typedefs, etc.  on the core
>> >     datastructures e-mail.  If we need, we can split that off in its own
>> >     thread.
>> >
>> >  4. While I welcome review, I don't plan to make non-trivial changes to
>> >     specific patches or squash anything beyond what has already been
>> >     squashed.  I've tried thus far to more-or-less keep the history and
>> > I'd
>> >     like to continue this if we can.
>> >
>> >  5. Eric Anholt has also written NIR -> TGSI -> NIR passes which will
>> >     hopefully get landed soon after NIR initially lands.  Exactly how
>> > that
>> >     all gets hooked up for other gallium drivers beyond vc4 is outside
>> > the
>> >     scope of this series.
>> >
>> > I have pushed a branch to my personal freedesktop.org account.  For
>> > certain
>> > types of review, it may be easier to look at the end result rather than
>> > the
>> > patches.  The branch can be found via freedesktop cgit here:
>> >
>> > http://cgit.freedesktop.org/~jekstrand/mesa/log/?h=review/nir-v1
>> >
>> > Last week, I did a presentation for some of the other Intel people to
>> > try
>> > and help bring them up to speed on NIR concepts quickly.  As part of
>> > this,
>> > I typed up a bunch of notes that provide a decent overview of a lot of
>> > NIR
>> > concepts.  Those notes can be found here:
>> >
>> > http://www.jlekstrand.net/jason/projects/mesa/nir-notes/
>> >
>> > Happy reviewing!
>> >
>> > P.S. Connor, Don't do too much reviewing before your finals are done.
>> > :-P
>> >
>> > Connor Abbott (22):
>> >   exec_list: add a list_foreach_typed_reverse() macro
>> >   nir: add initial README
>> >   nir: add a simple C wrapper around glsl_types.h
>> >   nir: add the core datastructures
>> >   nir: add core helper functions
>> >   nir: add a printer
>> >   nir: add a validation pass
>> >   nir: add a glsl-to-nir pass
>> >   nir: add a pass to lower variables for scalar backends
>> >   nir: keep track of the number of input, output, and uniform slots
>> >   nir: add a pass to remove unused variables
>> >   nir: add a pass to lower sampler instructions
>> >   nir: add a pass to lower system value reads
>> >   nir: add a pass to lower atomics
>> >   nir: add an optimization to turn global registers into local registers
>> >   nir: calculate dominance information
>> >   nir: add a pass to convert to SSA
>> >   nir: add an SSA-based copy propagation pass
>> >   nir: add an SSA-based dead code elimination pass
>> >   i965/fs: make emit_fragcoord_interpolation() more general
>> >   i965/fs: Don't pass through the coordinate type
>> >   i965/fs: add a NIR frontend
>> >
>> > Jason Ekstrand (101):
>> >   i965/fs: Only use nir for 8-wide non-fast-clear shaders.
>> >   i965/fs_nir: Make the sampler register always unsigned
>> >   i965/fs_nir: Use the correct types for texture inputs
>> >   i965/fs_nir: Use the correct texture offset immediate
>> >   Fix what I think are a few NIR typos
>> >   Fix up varying pull constants
>> >   i965/fs_nir: Add support for sample_pos and sample_id
>> >   nir/glsl: Add support for saturate
>> >   nir: Add fine and coarse derivative opcodes
>> >   nir/glsl: Add support for coarse and fine derivatives
>> >   i965/fs_nir: Handle coarse/fine derivatives
>> >   nir/lower_atomics: Multiply array offsets by ATOMIC_COUNTER_SIZE
>> >   i965/fs_nir: Add atomic counters support
>> >   i965/fs: Allow reinterpretation in constant propagation
>> >   nir: Add NIR_TRUE and NIR_FALSE constants and use them for boolean
>> >     immediates
>> >   nir: Add intrinsics to do alternate interpolation on inputs
>> >   i965/fs: Don't take an ir_variable for emit_general_interpolation
>> >   i965/fs_nir: Don't duplicate emit_general_interpolation
>> >   nir: Add a naieve from-SSA pass
>> >   nir: Add a lower_vec_to_movs pass
>> >   i965/fs_nir: Convert the shader to/from SSA
>> >   nir/lower_variables_scalar: Silence a compiler warning
>> >   nir: Add a basic metadata management system
>> >   nir: Add an assert
>> >   nir/foreach_block: Return false if the callback on the last block
>> >     fails
>> >   nir: Add a foreach_block_reverse function
>> >   nir: Add a function to detect if a block is immediately followed by an
>> >     if
>> >   nir: Make the nir_index_* functions return the nuber of items
>> >   nir: Add an SSA-based liveness analysis pass.
>> >   nir: Add an initialization function for SSA definitions
>> >   nir: Automatically handle SSA uses when an instruction is inserted
>> >   nir: Add a function for rewriting all the uses of a SSA def
>> >   nir: Add a parallel copy instruction type
>> >   nir: Add a function for comparing two sources
>> >   nir: Add a better out-of-SSA pass
>> >   i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
>> >   glsl/list: Fix the exec_list_validate function
>> >   nir: Validate all lists in the validator
>> >   nir/print: Don't reindex things
>> >   nir: Differentiate between signed and unsigned versions of find_msb
>> >   i965/fs_nir: Validate optimization passes
>> >   nir/nir: Fix a bug in move_successors
>> >   glsl/list: Add a foreach_list_typed_safe_reverse macro
>> >   nir/nir: Use safe iterators when iterating over the CFG
>> >   nir/nir: Patch up phi predecessors in move_successors
>> >   nir: Add a peephole select optimization
>> >   i965/fs_nir: Turn on the peephole select optimization
>> >   nir: Validate that the SSA def and register indices are unique
>> >   nir: Add a fused multiply-add peephole
>> >   nir: Add a basic CSE pass
>> >   i965/fs_nir: Add the CSE pass and actually run in a loop
>> >   i965/fs_nir: Use an array rather than a hash table for register lookup
>> >   i965/fs_nir: Handle SSA constants
>> >   i965/fs_nir: Properly saturate multiplies
>> >   nir: Add a helper for rewriting an instruction source
>> >   nir/lower_samplers: Use the nir_instr_rewrite_src function
>> >   nir: Clean up nir_deref helper functions
>> >   nir: Make array deref direct vs. indirect an enum
>> >   nir: Add a concept of a wildcard array dereference
>> >   nir: Use an integer index for specifying structure fields
>> >   nir: Don't require a function in ssa_def_init
>> >   nir/copy_propagate: Don't cause size mismatches on phi node sources
>> >   nir: Validate that the sources of a phi have the same size as the
>> >     destination
>> >   nir/glsl: Don't allocate a state_slots array for 0 state slots
>> >   i965/fs_nir: Don't dump the shader.
>> >   nir: Use the enum for the variable mode
>> >   nir: Automatically update SSA if uses
>> >   nir: Add a copy splitting pass
>> >   nir: Add a pass to lower local variable accesses to SSA values
>> >   nir: Add a pass to lower local variables to registers
>> >   nir: Add a pass for lowering input/output loads/stores
>> >   nir: Add a pass to lower global variables to local variables
>> >   nir/glsl: Generate SSA NIR
>> >   i965/fs_nir: Use the new variable lowering code
>> >   nir/validate: Ensure that outputs are write-only and inputs are
>> >     read-only
>> >   nir: Remove the old variable lowering code
>> >   nir: Vectorize intrinsics
>> >   nir/validate: Validate intrinsic source/destination sizes
>> >   nir: Add gpu_shader5 interpolation intrinsics
>> >   nir/glsl: Add support for gpu_shader5 interpolation instrinsics
>> >   nir: Add a helper for getting a constant value from an SSA source
>> >   i965/fs_nir: Add a has_indirect flag and clean up some of the
>> >     input/output code
>> >   i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics
>> >   nir: Add neg, abs, and sat opcodes
>> >   nir: Add a lowering pass for adding source modifiers where possible
>> >   nir: Make the type casting operations static inline functions
>> >   nir/glsl: Emit abs, neg, and sat operations instead of source
>> >     modifiers
>> >   nir: Add an expression matching framework
>> >   nir: Add infastructure for generating algebraic transformation passes
>> >   nir: Add an algebraic optimization pass
>> >   nir: Add a basic constant folding pass
>> >   nir: Remove the ffma peephole
>> >   nir: Make texture instruction names more consistent
>> >   nir: Constant fold array indirects
>> >   nir: Use a source for uniform buffer indices instead of an index
>> >   nir: Add a sampler index indirect to nir_tex_instr
>> >   nir: Rework the way samplers are lowered
>> >   i965/fs_nir: Add support for indirect texture arrays
>> >   nir/metadata: Rename metadata_dirty to metadata_preserve
>> >   nir: Call nir_metadata_preserve more places
>> >   nir: Make bcsel a fully vector operation
>> >
>> >  src/glsl/Makefile.am                               |   10 +-
>> >  src/glsl/Makefile.sources                          |   39 +-
>> >  src/glsl/list.h                                    |   19 +-
>> >  src/glsl/nir/README                                |  118 ++
>> >  src/glsl/nir/glsl_to_nir.cpp                       | 1825
>> > +++++++++++++++++
>> >  src/glsl/nir/glsl_to_nir.h                         |   40 +
>> >  src/glsl/nir/nir.c                                 | 2042
>> > ++++++++++++++++++++
>> >  src/glsl/nir/nir.h                                 | 1433
>> > ++++++++++++++
>> >  src/glsl/nir/nir_algebraic.py                      |  249 +++
>> >  src/glsl/nir/nir_dominance.c                       |  298 +++
>> >  src/glsl/nir/nir_from_ssa.c                        |  859 ++++++++
>> >  src/glsl/nir/nir_intrinsics.c                      |   49 +
>> >  src/glsl/nir/nir_intrinsics.h                      |  140 ++
>> >  src/glsl/nir/nir_live_variables.c                  |  282 +++
>> >  src/glsl/nir/nir_lower_atomics.c                   |  146 ++
>> >  src/glsl/nir/nir_lower_global_vars_to_local.c      |  107 +
>> >  src/glsl/nir/nir_lower_io.c                        |  324 ++++
>> >  src/glsl/nir/nir_lower_locals_to_regs.c            |  308 +++
>> >  src/glsl/nir/nir_lower_samplers.cpp                |  181 ++
>> >  src/glsl/nir/nir_lower_system_values.c             |  107 +
>> >  src/glsl/nir/nir_lower_to_source_mods.c            |  181 ++
>> >  src/glsl/nir/nir_lower_variables.c                 | 1046 ++++++++++
>> >  src/glsl/nir/nir_lower_vec_to_movs.c               |   96 +
>> >  src/glsl/nir/nir_metadata.c                        |   54 +
>> >  src/glsl/nir/nir_opcodes.c                         |   46 +
>> >  src/glsl/nir/nir_opcodes.h                         |  356 ++++
>> >  src/glsl/nir/nir_opt_algebraic.py                  |   67 +
>> >  src/glsl/nir/nir_opt_constant_folding.c            |  355 ++++
>> >  src/glsl/nir/nir_opt_copy_propagate.c              |  325 ++++
>> >  src/glsl/nir/nir_opt_cse.c                         |  269 +++
>> >  src/glsl/nir/nir_opt_dce.c                         |  186 ++
>> >  src/glsl/nir/nir_opt_global_to_local.c             |  103 +
>> >  src/glsl/nir/nir_opt_peephole_select.c             |  214 ++
>> >  src/glsl/nir/nir_print.c                           |  948 +++++++++
>> >  src/glsl/nir/nir_remove_dead_variables.c           |  138 ++
>> >  src/glsl/nir/nir_search.c                          |  337 ++++
>> >  src/glsl/nir/nir_search.h                          |   80 +
>> >  src/glsl/nir/nir_split_var_copies.c                |  225 +++
>> >  src/glsl/nir/nir_to_ssa.c                          |  660 +++++++
>> >  src/glsl/nir/nir_types.cpp                         |  143 ++
>> >  src/glsl/nir/nir_types.h                           |   75 +
>> >  src/glsl/nir/nir_validate.c                        |  912 +++++++++
>> >  src/mesa/drivers/dri/i965/Makefile.sources         |    1 +
>> >  src/mesa/drivers/dri/i965/brw_fs.cpp               |   74 +-
>> >  src/mesa/drivers/dri/i965/brw_fs.h                 |   57 +-
>> >  .../drivers/dri/i965/brw_fs_copy_propagation.cpp   |    4 +-
>> >  src/mesa/drivers/dri/i965/brw_fs_fp.cpp            |   32 +-
>> >  src/mesa/drivers/dri/i965/brw_fs_nir.cpp           | 1778
>> > +++++++++++++++++
>> >  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp       |   39 +-
>> >  src/mesa/main/bitset.h                             |    1 +
>> >  50 files changed, 17301 insertions(+), 77 deletions(-)
>> >  create mode 100644 src/glsl/nir/README
>> >  create mode 100644 src/glsl/nir/glsl_to_nir.cpp
>> >  create mode 100644 src/glsl/nir/glsl_to_nir.h
>> >  create mode 100644 src/glsl/nir/nir.c
>> >  create mode 100644 src/glsl/nir/nir.h
>> >  create mode 100644 src/glsl/nir/nir_algebraic.py
>> >  create mode 100644 src/glsl/nir/nir_dominance.c
>> >  create mode 100644 src/glsl/nir/nir_from_ssa.c
>> >  create mode 100644 src/glsl/nir/nir_intrinsics.c
>> >  create mode 100644 src/glsl/nir/nir_intrinsics.h
>> >  create mode 100644 src/glsl/nir/nir_live_variables.c
>> >  create mode 100644 src/glsl/nir/nir_lower_atomics.c
>> >  create mode 100644 src/glsl/nir/nir_lower_global_vars_to_local.c
>> >  create mode 100644 src/glsl/nir/nir_lower_io.c
>> >  create mode 100644 src/glsl/nir/nir_lower_locals_to_regs.c
>> >  create mode 100644 src/glsl/nir/nir_lower_samplers.cpp
>> >  create mode 100644 src/glsl/nir/nir_lower_system_values.c
>> >  create mode 100644 src/glsl/nir/nir_lower_to_source_mods.c
>> >  create mode 100644 src/glsl/nir/nir_lower_variables.c
>> >  create mode 100644 src/glsl/nir/nir_lower_vec_to_movs.c
>> >  create mode 100644 src/glsl/nir/nir_metadata.c
>> >  create mode 100644 src/glsl/nir/nir_opcodes.c
>> >  create mode 100644 src/glsl/nir/nir_opcodes.h
>> >  create mode 100644 src/glsl/nir/nir_opt_algebraic.py
>> >  create mode 100644 src/glsl/nir/nir_opt_constant_folding.c
>> >  create mode 100644 src/glsl/nir/nir_opt_copy_propagate.c
>> >  create mode 100644 src/glsl/nir/nir_opt_cse.c
>> >  create mode 100644 src/glsl/nir/nir_opt_dce.c
>> >  create mode 100644 src/glsl/nir/nir_opt_global_to_local.c
>> >  create mode 100644 src/glsl/nir/nir_opt_peephole_select.c
>> >  create mode 100644 src/glsl/nir/nir_print.c
>> >  create mode 100644 src/glsl/nir/nir_remove_dead_variables.c
>> >  create mode 100644 src/glsl/nir/nir_search.c
>> >  create mode 100644 src/glsl/nir/nir_search.h
>> >  create mode 100644 src/glsl/nir/nir_split_var_copies.c
>> >  create mode 100644 src/glsl/nir/nir_to_ssa.c
>> >  create mode 100644 src/glsl/nir/nir_types.cpp
>> >  create mode 100644 src/glsl/nir/nir_types.h
>> >  create mode 100644 src/glsl/nir/nir_validate.c
>> >  create mode 100644 src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> >
>> > --
>> > 2.2.0
>> >
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>


More information about the mesa-dev mailing list