[Mesa-dev] [PATCH 105/133] i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics
Chris Forbes
chrisf at ijw.co.nz
Wed Jan 14 23:38:57 PST 2015
Looks OK to me.
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Thu, Jan 15, 2015 at 5:50 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> v2: Add a comment as to why we are using variables instead of lowering to
> an index like the rest of the input intrinsics.
>
> Cc: Chris Forbes <chrisf at ijw.co.nz>
> Cc: Matt Turner <mattst88 at gmail.com>
>
> ---
> Sorry for the resend, but Connor didn't feel as if he could review this.
> This is the last patch that needs review before I push.
>
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 120 +++++++++++++++++++++++++++++++
> 1 file changed, 120 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 46d855d..f3cea55 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1410,6 +1410,126 @@ fs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> break;
> }
>
> + /* Handle ARB_gpu_shader5 interpolation intrinsics
> + *
> + * It's worth a quick word of explanation as to why we handle the full
> + * variable-based interpolation intrinsic rather than a lowered version
> + * with like we do for other inputs. We have to do that because the way
> + * we set up inputs doesn't allow us to use the already setup inputs for
> + * interpolation. At the beginning of the shader, we go through all of
> + * the input variables and do the initial interpolation and put it in
> + * the nir_inputs array based on its location as determined in
> + * nir_lower_io. If the input isn't used, dead code cleans up and
> + * everything works fine. However, when we get to the ARB_gpu_shader5
> + * interpolation intrinsics, we need to reinterpolate the input
> + * differently. If we used an intrinsic that just had an index it would
> + * only give us the offset into the nir_inputs array. However, this is
> + * useless because that value is post-interpolation and we need
> + * pre-interpolation. In order to get the actual location of the bits
> + * we get from the vertex fetching hardware, we need the variable.
> + */
> + case nir_intrinsic_interp_var_at_centroid:
> + case nir_intrinsic_interp_var_at_sample:
> + case nir_intrinsic_interp_var_at_offset: {
> + /* in SIMD16 mode, the pixel interpolator returns coords interleaved
> + * 8 channels at a time, same as the barycentric coords presented in
> + * the FS payload. this requires a bit of extra work to support.
> + */
> + no16("interpolate_at_* not yet supported in SIMD16 mode.");
> +
> + fs_reg dst_x(GRF, virtual_grf_alloc(2), BRW_REGISTER_TYPE_F);
> + fs_reg dst_y = offset(dst_x, 1);
> +
> + /* For most messages, we need one reg of ignored data; the hardware
> + * requires mlen==1 even when there is no payload. in the per-slot
> + * offset case, we'll replace this with the proper source data.
> + */
> + fs_reg src(this, glsl_type::float_type);
> + int mlen = 1; /* one reg unless overriden */
> + fs_inst *inst;
> +
> + switch (instr->intrinsic) {
> + case nir_intrinsic_interp_var_at_centroid:
> + inst = emit(FS_OPCODE_INTERPOLATE_AT_CENTROID, dst_x, src, fs_reg(0u));
> + break;
> +
> + case nir_intrinsic_interp_var_at_sample: {
> + /* XXX: We should probably handle non-constant sample id's */
> + nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);
> + assert(const_sample);
> + unsigned msg_data = const_sample ? const_sample->i[0] << 4 : 0;
> + inst = emit(FS_OPCODE_INTERPOLATE_AT_SAMPLE, dst_x, src,
> + fs_reg(msg_data));
> + break;
> + }
> +
> + case nir_intrinsic_interp_var_at_offset: {
> + nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
> +
> + if (const_offset) {
> + unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf;
> + unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf;
> +
> + inst = emit(FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET, dst_x, src,
> + fs_reg(off_x | (off_y << 4)));
> + } else {
> + src = fs_reg(this, glsl_type::ivec2_type);
> + fs_reg offset_src = retype(get_nir_src(instr->src[0]),
> + BRW_REGISTER_TYPE_F);
> + for (int i = 0; i < 2; i++) {
> + fs_reg temp(this, glsl_type::float_type);
> + emit(MUL(temp, offset(offset_src, i), fs_reg(16.0f)));
> + fs_reg itemp(this, glsl_type::int_type);
> + emit(MOV(itemp, temp)); /* float to int */
> +
> + /* Clamp the upper end of the range to +7/16.
> + * ARB_gpu_shader5 requires that we support a maximum offset
> + * of +0.5, which isn't representable in a S0.4 value -- if
> + * we didn't clamp it, we'd end up with -8/16, which is the
> + * opposite of what the shader author wanted.
> + *
> + * This is legal due to ARB_gpu_shader5's quantization
> + * rules:
> + *
> + * "Not all values of <offset> may be supported; x and y
> + * offsets may be rounded to fixed-point values with the
> + * number of fraction bits given by the
> + * implementation-dependent constant
> + * FRAGMENT_INTERPOLATION_OFFSET_BITS"
> + */
> +
> + emit(BRW_OPCODE_SEL, offset(src, i), itemp, fs_reg(7))
> + ->conditional_mod = BRW_CONDITIONAL_L; /* min(src2, 7) */
> + }
> +
> + mlen = 2;
> + inst = emit(FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET, dst_x, src,
> + fs_reg(0u));
> + }
> + break;
> + }
> +
> + default:
> + unreachable("Invalid intrinsic");
> + }
> +
> + inst->mlen = mlen;
> + inst->regs_written = 2; /* 2 floats per slot returned */
> + inst->pi_noperspective = instr->variables[0]->var->data.interpolation ==
> + INTERP_QUALIFIER_NOPERSPECTIVE;
> +
> + for (unsigned j = 0; j < instr->num_components; j++) {
> + fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);
> + src.type = dest.type;
> +
> + fs_inst *inst = emit(FS_OPCODE_LINTERP, dest, dst_x, dst_y, src);
> + if (instr->has_predicate)
> + inst->predicate = BRW_PREDICATE_NORMAL;
> + dest.reg_offset++;
> + }
> + break;
> + }
> +
> case nir_intrinsic_store_output_indirect:
> has_indirect = true;
> case nir_intrinsic_store_output: {
> --
> 2.2.1
>
More information about the mesa-dev
mailing list