[Mesa-dev] [PATCH] glsl: Optimize certain if-statements to just casts from the condition

Matt Turner mattst88 at gmail.com
Thu Jan 15 11:15:11 PST 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Some shaders end up with code that looks something like:

    if (some_condition)
        result = 1.0;
    else
        result = 0.0;

This pass converts those if-statements to

     result = float(some_condition);

total instructions in shared programs: 5934568 -> 5921818 (-0.21%)
instructions in affected programs:     723433 -> 710683 (-1.76%)
GAINED:                                26
LOST:                                  7

12 vertex shaders contain loops that we were now able to unroll.
Since their instruction count deltas are not representative of this
change, I've removed them from the stats.

Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
idr: Want to put an S-o-b on this?

 src/glsl/Makefile.sources        |   1 +
 src/glsl/glsl_parser_extras.cpp  |   1 +
 src/glsl/ir_optimization.h       |   1 +
 src/glsl/opt_if_to_bool_cast.cpp | 178 +++++++++++++++++++++++++++++++++++++++
 4 files changed, 181 insertions(+)
 create mode 100644 src/glsl/opt_if_to_bool_cast.cpp

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 006e947..61de09b 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -162,6 +162,7 @@ LIBGLSL_FILES = \
 	$(GLSL_SRCDIR)/opt_flip_matrices.cpp \
 	$(GLSL_SRCDIR)/opt_function_inlining.cpp \
 	$(GLSL_SRCDIR)/opt_if_simplification.cpp \
+	$(GLSL_SRCDIR)/opt_if_to_bool_cast.cpp \
 	$(GLSL_SRCDIR)/opt_minmax.cpp \
 	$(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
 	$(GLSL_SRCDIR)/opt_rebalance_tree.cpp \
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 6d18cd4..c96b6c9 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1603,6 +1603,7 @@ do_common_optimization(exec_list *ir, bool linked,
       progress = do_structure_splitting(ir) || progress;
    }
    progress = do_if_simplification(ir) || progress;
+   progress = optimize_if_to_bool_cast(ir) || progress;
    progress = opt_flatten_nested_if_blocks(ir) || progress;
    progress = do_copy_propagation(ir) || progress;
    progress = do_copy_propagation_elements(ir) || progress;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 34e0b4b..4dbbd7c 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -131,6 +131,7 @@ void optimize_dead_builtin_variables(exec_list *instructions,
                                      enum ir_variable_mode other);
 
 bool lower_vertex_id(gl_shader *shader);
+bool optimize_if_to_bool_cast(exec_list *instructions);
 
 ir_rvalue *
 compare_index_block(exec_list *instructions, ir_variable *index,
diff --git a/src/glsl/opt_if_to_bool_cast.cpp b/src/glsl/opt_if_to_bool_cast.cpp
new file mode 100644
index 0000000..32c1f99
--- /dev/null
+++ b/src/glsl/opt_if_to_bool_cast.cpp
@@ -0,0 +1,178 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_if_to_bool_cast.cpp
+ * Optimize certain if-statements to just casts from the condition
+ *
+ * Some shaders end up with code that looks something like:
+ *
+ *     if (some_condition)
+ *         result = 1.0;
+ *     else
+ *         result = 0.0;
+ *
+ * This pass converts those if-statements to
+ *
+ *      result = float(some_condition);
+ */
+
+#include "main/imports.h"
+#include "ir.h"
+#include "ir_builder.h"
+#include "program/prog_instruction.h"
+
+using namespace ir_builder;
+
+namespace {
+
+class ir_if_to_bool_cast_visitor : public ir_hierarchical_visitor {
+public:
+   ir_if_to_bool_cast_visitor()
+      : progress(false)
+   {
+      /* empty */
+   }
+
+   ir_visitor_status visit_leave(ir_if *);
+
+   bool progress;
+};
+
+} /* unnamed namespace */
+
+bool
+optimize_if_to_bool_cast(exec_list *instructions)
+{
+   ir_if_to_bool_cast_visitor v;
+
+   v.run(instructions);
+   return v.progress;
+}
+
+ir_visitor_status
+ir_if_to_bool_cast_visitor::visit_leave(ir_if *ir)
+{
+   /* Both the then-block and the else-block must contain a single instruction
+    * that is an assignment.
+    */
+   ir_instruction *const then_inst =
+      (ir_instruction *) ir->then_instructions.get_head();
+   if (then_inst == NULL
+       || !then_inst->next->is_tail_sentinel()
+       || then_inst->ir_type != ir_type_assignment)
+      return visit_continue;
+
+   ir_instruction *const else_inst =
+      (ir_instruction *) ir->else_instructions.get_head();
+   if (else_inst == NULL
+       || !else_inst->next->is_tail_sentinel()
+       || else_inst->ir_type != ir_type_assignment)
+      return visit_continue;
+
+   /* That assignment must have the same write-mask and have the same LHS.
+    */
+   ir_assignment *const then_assign = then_inst->as_assignment();
+   ir_assignment *const else_assign = else_inst->as_assignment();
+
+   assert(then_assign != NULL);
+   assert(else_assign != NULL);
+
+   if (then_assign->write_mask != else_assign->write_mask
+       || then_assign->condition != NULL
+       || else_assign->condition != NULL)
+      return visit_continue;
+
+   if (!then_assign->lhs->equals(else_assign->lhs))
+      return visit_continue;
+
+   /* The RHS of the then-assignment must be 1, and the RHS of the
+    * else-assignment must be 0.  Or vice-versa.
+    */
+   ir_constant *const then_rhs = then_assign->rhs->as_constant();
+   ir_constant *const else_rhs = else_assign->rhs->as_constant();
+
+   if (then_rhs == NULL || else_rhs == NULL)
+      return visit_continue;
+
+   if (then_rhs->is_zero()) {
+      if (!else_rhs->is_one() && !else_rhs->is_negative_one())
+         return visit_continue;
+   } else if (else_rhs->is_zero()) {
+      if (!then_rhs->is_one() && !then_rhs->is_negative_one())
+         return visit_continue;
+   } else {
+      return visit_continue;
+   }
+
+   /* Generate the RHS of the new assignment.  Note that if the old code
+    * looked like
+    *
+    *     x = (cond) ? 0.0 : 1.0;
+    *
+    * we have to generate
+    *
+    *     x = float(!cond);
+    */
+   ir_rvalue *const cond = then_rhs->is_zero()
+      ? logic_not(ir->condition) : ir->condition;
+
+   ir_rvalue *rhs = NULL;
+
+   switch (then_rhs->type->base_type) {
+   case GLSL_TYPE_UINT:
+      rhs = i2u(b2i(cond));
+      break;
+   case GLSL_TYPE_INT:
+      rhs = b2i(cond);
+      break;
+   case GLSL_TYPE_FLOAT:
+      rhs = b2f(cond);
+      break;
+   case GLSL_TYPE_BOOL:
+      rhs = cond;
+      break;
+   default:
+      unreachable("invalid base type");
+   }
+
+   /* If the non-zero value was -1, negate the result of the b2[uif]
+    * operation.
+    */
+   if (then_rhs->is_negative_one() || else_rhs->is_negative_one())
+      rhs = neg(rhs);
+
+   const unsigned size = _mesa_bitcount(then_assign->write_mask);
+
+   assert(size >= 1 && size <= 4);
+
+   ir_assignment *const a = assign(then_assign->lhs,
+                                   swizzle(rhs, SWIZZLE_XXXX, size),
+                                   then_assign->write_mask);
+
+   ir->insert_before(a);
+   ir->remove();
+   progress = true;
+
+   return visit_continue;
+ }
-- 
2.0.4



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