[Mesa-dev] [PATCH] glsl: Optimize certain if-statements to just casts from the condition

Ian Romanick idr at freedesktop.org
Thu Jan 15 20:56:41 PST 2015


On 01/16/2015 05:53 PM, Ian Romanick wrote:
> I also notice that the 12 vertex shaders no longer appear in the hurt
> list or the helped list.  Ugh.

I think I botched my report.py changes.  Now all vertex shaders show up
as "VS vec4", so results are not properly reported.  Ugh^2.



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