[Mesa-dev] [PATCH 10/11] glsl: Improve precision of mod(x,y)

Eduardo Lima Mitev elima at igalia.com
Mon Jan 19 03:32:16 PST 2015


From: Iago Toral Quiroga <itoral at igalia.com>

Currently, Mesa uses the lowering pass MOD_TO_FRACT to implement
mod(x,y) as y * fract(x/y). This implementation has a down side though:
it introduces precision errors due to the fract() operation. Even worse,
since the result of fract() is multiplied by y, the larger y gets the
larger the precision error we produce, so for large enough numbers the
precision loss is significant. Some examples on i965:

Operation                           Precision error
-----------------------------------------------------
mod(-1.951171875, 1.9980468750)      0.0000000447
mod(121.57, 13.29)                   0.0000023842
mod(3769.12, 321.99)                 0.0000762939
mod(3769.12, 1321.99)                0.0001220703
mod(-987654.125, 123456.984375)      0.0160663128
mod( 987654.125, 123456.984375)      0.0312500000

This patch replaces the current lowering pass with a different one
(MOD_TO_FLOOR) that follows the recommended implementation in the GLSL
man pages:

mod(x,y) = x - y * floor(x/y)

This implementation eliminates the precision errors at the expense of
an additional add instruction on some systems. On systems that can do
negate with multiply-add in a single operation this new implementation
would come at no additional cost.

Fixes the following 16 dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.mediump_*
dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.highp_*
---
 src/glsl/README                                |  2 +-
 src/glsl/ir_optimization.h                     |  2 +-
 src/glsl/lower_instructions.cpp                | 49 ++++++++++++--------------
 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp   |  2 +-
 src/mesa/drivers/dri/i965/brw_shader.cpp       |  2 +-
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |  2 +-
 src/mesa/program/ir_to_mesa.cpp                |  4 +--
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp     |  2 +-
 8 files changed, 31 insertions(+), 34 deletions(-)

diff --git a/src/glsl/README b/src/glsl/README
index 2f93f12..bfcf69f 100644
--- a/src/glsl/README
+++ b/src/glsl/README
@@ -187,7 +187,7 @@ You may also need to update the backends if they will see the new expr type:
 
 You can then use the new expression from builtins (if all backends
 would rather see it), or scan the IR and convert to use your new
-expression type (see ir_mod_to_fract, for example).
+expression type (see ir_mod_to_floor, for example).
 
 Q: How is memory management handled in the compiler?
 
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 34e0b4b..912d910 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -34,7 +34,7 @@
 #define EXP_TO_EXP2        0x04
 #define POW_TO_EXP2        0x08
 #define LOG_TO_LOG2        0x10
-#define MOD_TO_FRACT       0x20
+#define MOD_TO_FLOOR       0x20
 #define INT_DIV_TO_MUL_RCP 0x40
 #define BITFIELD_INSERT_TO_BFM_BFI 0x80
 #define LDEXP_TO_ARITH     0x100
diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
index 6842853..b23c24d 100644
--- a/src/glsl/lower_instructions.cpp
+++ b/src/glsl/lower_instructions.cpp
@@ -36,7 +36,7 @@
  * - EXP_TO_EXP2
  * - POW_TO_EXP2
  * - LOG_TO_LOG2
- * - MOD_TO_FRACT
+ * - MOD_TO_FLOOR
  * - LDEXP_TO_ARITH
  * - BITFIELD_INSERT_TO_BFM_BFI
  * - CARRY_TO_ARITH
@@ -77,14 +77,17 @@
  * Many older GPUs don't have an x**y instruction.  For these GPUs, convert
  * x**y to 2**(y * log2(x)).
  *
- * MOD_TO_FRACT:
+ * MOD_TO_FLOOR:
  * -------------
- * Breaks an ir_binop_mod expression down to (op1 * fract(op0 / op1))
+ * Breaks an ir_binop_mod expression down to (op0 - op1 * floor(op0 / op1))
  *
  * Many GPUs don't have a MOD instruction (945 and 965 included), and
  * if we have to break it down like this anyway, it gives an
  * opportunity to do things like constant fold the (1.0 / op1) easily.
  *
+ * Note: before we used to implement this as op1 * fract(op / op1) but this
+ * implementation had significant precission errors.
+ *
  * LDEXP_TO_ARITH:
  * -------------
  * Converts ir_binop_ldexp to arithmetic and bit operations.
@@ -136,7 +139,7 @@ private:
    void sub_to_add_neg(ir_expression *);
    void div_to_mul_rcp(ir_expression *);
    void int_div_to_mul_rcp(ir_expression *);
-   void mod_to_fract(ir_expression *);
+   void mod_to_floor(ir_expression *);
    void exp_to_exp2(ir_expression *);
    void pow_to_exp2(ir_expression *);
    void log_to_log2(ir_expression *);
@@ -276,22 +279,15 @@ lower_instructions_visitor::log_to_log2(ir_expression *ir)
 }
 
 void
-lower_instructions_visitor::mod_to_fract(ir_expression *ir)
+lower_instructions_visitor::mod_to_floor(ir_expression *ir)
 {
-   ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b",
-					   ir_var_temporary);
-   this->base_ir->insert_before(temp);
-
-   ir_assignment *const assign =
-      new(ir) ir_assignment(new(ir) ir_dereference_variable(temp),
-			    ir->operands[1], NULL);
-
-   this->base_ir->insert_before(assign);
+   ir_rvalue *x = ir->operands[0];
+   ir_rvalue *y = ir->operands[1];
+   ir_rvalue *x_clone = x->clone(ir, NULL);
+   ir_rvalue *y_clone = y->clone(ir, NULL);
 
    ir_expression *const div_expr =
-      new(ir) ir_expression(ir_binop_div, ir->operands[0]->type,
-			    ir->operands[0],
-			    new(ir) ir_dereference_variable(temp));
+      new(ir) ir_expression(ir_binop_div, x->type, x, y);
 
    /* Don't generate new IR that would need to be lowered in an additional
     * pass.
@@ -299,14 +295,15 @@ lower_instructions_visitor::mod_to_fract(ir_expression *ir)
    if (lowering(DIV_TO_MUL_RCP))
       div_to_mul_rcp(div_expr);
 
-   ir_rvalue *expr = new(ir) ir_expression(ir_unop_fract,
-					   ir->operands[0]->type,
-					   div_expr,
-					   NULL);
+   ir_expression *const floor_expr =
+      new(ir) ir_expression(ir_unop_floor, x->type, div_expr);
 
-   ir->operation = ir_binop_mul;
-   ir->operands[0] = new(ir) ir_dereference_variable(temp);
-   ir->operands[1] = expr;
+   ir_expression *const mul_expr =
+      new(ir) ir_expression(ir_binop_mul, y_clone, floor_expr);
+
+   ir->operation = ir_binop_sub;
+   ir->operands[0] = x_clone;
+   ir->operands[1] = mul_expr;
    this->progress = true;
 }
 
@@ -535,8 +532,8 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
       break;
 
    case ir_binop_mod:
-      if (lowering(MOD_TO_FRACT) && ir->type->is_float())
-	 mod_to_fract(ir);
+      if (lowering(MOD_TO_FLOOR) && ir->type->is_float())
+	 mod_to_floor(ir);
       break;
 
    case ir_binop_pow:
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 38cf29f..4a7e045 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -877,7 +877,7 @@ fs_visitor::visit(ir_expression *ir)
       break;
    }
    case ir_binop_mod:
-      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+      /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
       assert(ir->type->is_integer());
       emit_math(SHADER_OPCODE_INT_REMAINDER, this->result, op[0], op[1]);
       break;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index d76134b..eac9982 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -157,7 +157,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
                                   ? BITFIELD_INSERT_TO_BFM_BFI
                                   : 0;
       lower_instructions(shader->base.ir,
-			 MOD_TO_FRACT |
+			 MOD_TO_FLOOR |
 			 DIV_TO_MUL_RCP |
 			 SUB_TO_ADD_NEG |
 			 EXP_TO_EXP2 |
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 8b8b27f..8129118 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1522,7 +1522,7 @@ vec4_visitor::visit(ir_expression *ir)
       break;
    }
    case ir_binop_mod:
-      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+      /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
       assert(ir->type->is_integer());
       emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
       break;
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ce3af31..fc3dad7 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1152,7 +1152,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
       assert(!"not reached: should be handled by ir_div_to_mul_rcp");
       break;
    case ir_binop_mod:
-      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+      /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
       assert(ir->type->is_integer());
       emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
       break;
@@ -2942,7 +2942,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 
 	 /* Lowering */
 	 do_mat_op_to_vec(ir);
-	 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
+	 lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
 				 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
 				 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
 
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index c3d7793..c9903cd 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5418,7 +5418,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
          lower_offset_arrays(ir);
       do_mat_op_to_vec(ir);
       lower_instructions(ir,
-                         MOD_TO_FRACT |
+                         MOD_TO_FLOOR |
                          DIV_TO_MUL_RCP |
                          EXP_TO_EXP2 |
                          LOG_TO_LOG2 |
-- 
2.1.3



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