[Mesa-dev] [PATCH v2] glsl: do not allow interface block to have name already taken

Tapani Pälli tapani.palli at intel.com
Tue Jan 20 21:45:09 PST 2015


Fixes currently failing Piglit case
   interface-blocks-name-reused-globally.vert

v2: combine var declaration with assignment (Ian)

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/ast_to_hir.cpp | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 811a955..1ba29f7 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5443,9 +5443,23 @@ ast_interface_block::hir(exec_list *instructions,
 
    state->struct_specifier_depth--;
 
-   if (!redeclaring_per_vertex)
+   if (!redeclaring_per_vertex) {
       validate_identifier(this->block_name, loc, state);
 
+      /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec:
+       *
+       *     "Block names have no other use within a shader beyond interface
+       *     matching; it is a compile-time error to use a block name at global
+       *     scope for anything other than as a block name."
+       */
+      ir_variable *var = state->symbols->get_variable(this->block_name);
+      if (var && !var->type->is_interface()) {
+         _mesa_glsl_error(&loc, state, "Block name `%s' is "
+                          "already used in the scope.",
+                          this->block_name);
+      }
+   }
+
    const glsl_type *earlier_per_vertex = NULL;
    if (redeclaring_per_vertex) {
       /* Find the previous declaration of gl_PerVertex.  If we're redeclaring
-- 
2.1.0



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