[Mesa-dev] [PATCH 3/5] nir: Fix setup of constant bool initializers.
Jason Ekstrand
jason at jlekstrand.net
Wed Jan 21 20:03:13 PST 2015
Connor wrote *exactly* the same patch:
http://lists.freedesktop.org/archives/mesa-dev/2015-January/074522.html
This version can have my R-B too. And, fwiw, I like your commit message
better.
On Wed, Jan 21, 2015 at 5:25 PM, Eric Anholt <eric at anholt.net> wrote:
> brw_fs_nir has only seen scalar bools so far, thanks to vector splitting,
> and the ralloc of in glsl_to_nir.cpp will *usually* get you a 0-filled
> chunk of memory, so reading too large of a value will usually get you the
> right bool value. But once we start doing vector bools in a few commits,
> we end up getting bad values.
> ---
> src/glsl/nir/nir_lower_vars_to_ssa.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c
> b/src/glsl/nir/nir_lower_vars_to_ssa.c
> index 089f0d5..03967e3 100644
> --- a/src/glsl/nir/nir_lower_vars_to_ssa.c
> +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
> @@ -600,7 +600,7 @@ get_const_initializer_load(const nir_deref_var *deref,
> load->value.u[i] = constant->value.u[matrix_offset + i];
> break;
> case GLSL_TYPE_BOOL:
> - load->value.u[i] = constant->value.u[matrix_offset + i] ?
> + load->value.u[i] = constant->value.b[matrix_offset + i] ?
> NIR_TRUE : NIR_FALSE;
> break;
> default:
> --
> 2.1.3
>
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