[Mesa-dev] [PATCH 01/41] glapi: Added ARB_direct_state_access.xml file.

Emil Velikov emil.l.velikov at gmail.com
Thu Jan 22 09:27:18 PST 2015


On 05/01/15 17:45, Laura Ekstrand wrote:
> This comment is vague.  Do you have a specific recommendation for the
> code here?
> 
Seems like I'm way too subtle - yes I have a few.


1. Add ARB_direct_state_access to struct gl_extension
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3731,6 +3731,7 @@ struct gl_extensions
    GLboolean ARB_depth_clamp;
    GLboolean ARB_depth_texture;
    GLboolean ARB_derivative_control;
+   GLboolean ARB_direct_state_access
    GLboolean ARB_draw_buffers_blend;
    GLboolean ARB_draw_elements_base_vertex;


2. Use it in the extensions table.
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -103,6 +103,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),
                        GL,             2003 },
    { "GL_ARB_depth_texture",
o(ARB_depth_texture),                       GLL,            2001 },
    { "GL_ARB_derivative_control",
o(ARB_derivative_control),                  GL,             2014 },
+   { "GL_ARB_direct_state_access",
o(ARB_direct_state_access),                 GL,             2014 },


3. Make use of if when the spec amends existing behaviour - most of the
spec text as of section "New Tokens" onwards. Clearly with this series
you're adding the new entry points(functions) so it does not apply here :)


if (foo->Extensions.ARB_direct_state_access) {
 ....
}


Pretty much every extension that was added to mesa follows this approach
so keeping up with traditions is always nice.

Cheers,
Emil

P.S. Pardon if my nitpicking came out a bit wierd.



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