[Mesa-dev] [PATCH 5/5] radeonsi: Enable VGPR spilling for all shader types v5

Tom Stellard thomas.stellard at amd.com
Tue Jan 27 11:05:43 PST 2015


v2:
  - Only emit write SPI_TMPRING_SIZE once per packet.
  - Use context global scratch buffer.

v3:
  - Patch shaders using WRITE_DATA packet instead of map/unmap.
  - Emit ICACHE_FLUSH, CS_PARTIAL_FLUSH, PS_PARTIAL_FLUSH, and
    VS_PARTIAL_FLUSH when patching shaders.

v4:
  - Code cleanups.
  - Remove unnecessary multiplies.

v5:
  - Patch shaders in system memory and re-upload to vram.
---
 src/gallium/drivers/radeonsi/si_compute.c       |  44 ++------
 src/gallium/drivers/radeonsi/si_hw_context.c    |   1 +
 src/gallium/drivers/radeonsi/si_pipe.c          |   9 +-
 src/gallium/drivers/radeonsi/si_pipe.h          |   6 ++
 src/gallium/drivers/radeonsi/si_shader.c        |  59 ++++++++--
 src/gallium/drivers/radeonsi/si_shader.h        |   6 +-
 src/gallium/drivers/radeonsi/si_state_draw.c    |  15 +++
 src/gallium/drivers/radeonsi/si_state_shaders.c | 137 +++++++++++++++++++++++-
 8 files changed, 225 insertions(+), 52 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index d0966af..b525683 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -42,12 +42,6 @@
 #define NUM_USER_SGPRS 4
 #endif
 
-static const char *scratch_rsrc_dword0_symbol =
-	"SCRATCH_RSRC_DWORD0";
-
-static const char *scratch_rsrc_dword1_symbol =
-	"SCRATCH_RSRC_DWORD1";
-
 struct si_compute {
 	struct si_context *ctx;
 
@@ -67,8 +61,6 @@ struct si_compute {
 #endif
 };
 
-static void apply_scratch_relocs(const struct si_screen *sscreen,
-			struct si_shader *shader, uint64_t scratch_va);
 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
 {
 	unsigned scratch_bytes = 0;
@@ -83,7 +75,7 @@ static void init_scratch_buffer(struct si_context *sctx, struct si_compute *prog
 				program->shader.binary.global_symbol_offsets[i];
 		unsigned scratch_bytes_needed;
 
-		si_shader_binary_read_config(&program->shader.binary,
+		si_shader_binary_read_config(sctx->screen,
 						&program->shader, offset);
 		scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
 		scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
@@ -106,8 +98,8 @@ static void init_scratch_buffer(struct si_context *sctx, struct si_compute *prog
 	program->shader.scratch_bytes_per_wave = scratch_bytes;
 
 	/* Patch the shader with the scratch buffer address. */
-	apply_scratch_relocs(sctx->screen, &program->shader, scratch_buffer_va);
-
+	si_shader_apply_scratch_relocs(sctx,
+				&program->shader, scratch_buffer_va);
 }
 
 static void *si_create_compute_state(
@@ -231,30 +223,6 @@ static unsigned compute_num_waves_for_scratch(
 	return scratch_waves;
 }
 
-static void apply_scratch_relocs(const struct si_screen *sscreen,
-			struct si_shader *shader, uint64_t scratch_va) {
-	unsigned i;
-	uint32_t scratch_rsrc_dword0 = scratch_va & 0xffffffff;
-	uint32_t scratch_rsrc_dword1 =
-		S_008F04_BASE_ADDRESS_HI(scratch_va >> 32)
-		|  S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64);
-
-	if (!shader->binary.reloc_count) {
-		return;
-	}
-
-	for (i = 0 ; i < shader->binary.reloc_count; i++) {
-		const struct radeon_shader_reloc *reloc = &shader->binary.relocs[i];
-		if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name)) {
-			util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
-				&scratch_rsrc_dword0, 4);
-		} else if (!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
-			util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
-				&scratch_rsrc_dword1, 4);
-		}
-	}
-}
-
 static void si_launch_grid(
 		struct pipe_context *ctx,
 		const uint *block_layout, const uint *grid_layout,
@@ -299,7 +267,7 @@ static void si_launch_grid(
 
 #if HAVE_LLVM >= 0x0306
 	/* Read the config information */
-	si_shader_binary_read_config(&program->shader.binary, shader, pc);
+	si_shader_binary_read_config(sctx->screen, shader, pc);
 #endif
 
 	/* Upload the kernel arguments */
@@ -510,13 +478,15 @@ static void si_delete_compute_state(struct pipe_context *ctx, void* state){
 		LLVMContextDispose(program->llvm_ctx);
 	}
 #else
+	FREE(program->shader.binary.config);
+	FREE(program->shader.binary.rodata);
+	FREE(program->shader.binary.global_symbol_offsets);
 	si_shader_destroy(ctx, &program->shader);
 #endif
 
 	pipe_resource_reference(
 		(struct pipe_resource **)&program->input_buffer, NULL);
 
-	radeon_shader_binary_free_members(&program->shader.binary, true);
 	FREE(program);
 }
 
diff --git a/src/gallium/drivers/radeonsi/si_hw_context.c b/src/gallium/drivers/radeonsi/si_hw_context.c
index 21c3ebf..1cacc26 100644
--- a/src/gallium/drivers/radeonsi/si_hw_context.c
+++ b/src/gallium/drivers/radeonsi/si_hw_context.c
@@ -160,4 +160,5 @@ void si_begin_new_cs(struct si_context *ctx)
 	ctx->last_prim = -1;
 	ctx->last_multi_vgt_param = -1;
 	ctx->last_rast_prim = -1;
+	ctx->emit_scratch_reloc = true;
 }
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index e3f8fcf..3580367 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -46,6 +46,7 @@ static void si_destroy_context(struct pipe_context *context)
 	pipe_resource_reference(&sctx->gsvs_ring, NULL);
 	pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
 	r600_resource_reference(&sctx->border_color_table, NULL);
+	r600_resource_reference(&sctx->scratch_buffer, NULL);
 
 	si_pm4_free_state(sctx, sctx->init_config, ~0);
 	si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
@@ -158,6 +159,12 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, void *
 				     sctx->null_const_buf.buffer->width0, 0, false);
 	}
 
+	/* XXX: This is the maximum value allowed.  I'm not sure how compute
+	 * this for non-cs shaders.  Using the wrong value here can result in
+	 * GPU lockups, but the maximum value seems to always work.
+	 */
+	sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
+
 	return &sctx->b.b;
 fail:
 	si_destroy_context(&sctx->b.b);
@@ -525,7 +532,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
 	r600_target = radeon_llvm_get_r600_target(triple);
 	sscreen->tm = LLVMCreateTargetMachine(r600_target, triple,
 				r600_get_llvm_processor_name(sscreen->b.family),
-				"+DumpCode", LLVMCodeGenLevelDefault, LLVMRelocDefault,
+				"+DumpCode,+vgpr-spilling", LLVMCodeGenLevelDefault, LLVMRelocDefault,
 				LLVMCodeModelDefault);
 #endif
 	return &sscreen->b.b;
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 6144fb1..b88f154 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -173,6 +173,7 @@ struct si_context {
 	struct si_buffer_resources	const_buffers[SI_NUM_SHADERS];
 	struct si_buffer_resources	rw_buffers[SI_NUM_SHADERS];
 	struct si_textures_info		samplers[SI_NUM_SHADERS];
+	struct r600_resource		*scratch_buffer;
 	struct r600_resource		*border_color_table;
 	unsigned			border_color_offset;
 
@@ -220,6 +221,11 @@ struct si_context {
 	int			last_prim;
 	int			last_multi_vgt_param;
 	int			last_rast_prim;
+
+	/* Scratch buffer */
+	boolean                 emit_scratch_reloc;
+	unsigned		scratch_waves;
+	unsigned		spi_tmpring_size;
 };
 
 /* si_blit.c */
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 571ce67..fb1419d 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -32,6 +32,7 @@
 #include "gallivm/lp_bld_logic.h"
 #include "gallivm/lp_bld_arit.h"
 #include "gallivm/lp_bld_flow.h"
+#include "radeon/r600_cs.h"
 #include "radeon/radeon_llvm.h"
 #include "radeon/radeon_elf_util.h"
 #include "radeon/radeon_llvm_emit.h"
@@ -46,6 +47,12 @@
 
 #include <errno.h>
 
+static const char *scratch_rsrc_dword0_symbol =
+	"SCRATCH_RSRC_DWORD0";
+
+static const char *scratch_rsrc_dword1_symbol =
+	"SCRATCH_RSRC_DWORD1";
+
 struct si_shader_output_values
 {
 	LLVMValueRef values[4];
@@ -2517,19 +2524,20 @@ static void preload_ring_buffers(struct si_shader_context *si_shader_ctx)
 	}
 }
 
-void si_shader_binary_read_config(const struct radeon_shader_binary *binary,
+void si_shader_binary_read_config(const struct si_screen *sscreen,
 				struct si_shader *shader,
 				unsigned symbol_offset)
 {
 	unsigned i;
 	const unsigned char *config =
-		radeon_shader_binary_config_start(binary, symbol_offset);
+		radeon_shader_binary_config_start(&shader->binary,
+						symbol_offset);
 
 	/* XXX: We may be able to emit some of these values directly rather than
 	 * extracting fields to be emitted later.
 	 */
 
-	for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
+	for (i = 0; i < shader->binary.config_size_per_symbol; i+= 8) {
 		unsigned reg = util_le32_to_cpu(*(uint32_t*)(config + i));
 		unsigned value = util_le32_to_cpu(*(uint32_t*)(config + i + 4));
 		switch (reg) {
@@ -2549,6 +2557,7 @@ void si_shader_binary_read_config(const struct radeon_shader_binary *binary,
 		case R_0286CC_SPI_PS_INPUT_ENA:
 			shader->spi_ps_input_ena = value;
 			break;
+		case R_0286E8_SPI_TMPRING_SIZE:
 		case R_00B860_COMPUTE_TMPRING_SIZE:
 			/* WAVESIZE is in units of 256 dwords. */
 			shader->scratch_bytes_per_wave =
@@ -2562,6 +2571,29 @@ void si_shader_binary_read_config(const struct radeon_shader_binary *binary,
 	}
 }
 
+void si_shader_apply_scratch_relocs(struct si_context *sctx,
+			struct si_shader *shader,
+			uint64_t scratch_va)
+{
+	unsigned i;
+	uint32_t scratch_rsrc_dword0 = scratch_va & 0xffffffff;
+	uint32_t scratch_rsrc_dword1 =
+		S_008F04_BASE_ADDRESS_HI(scratch_va >> 32)
+		|  S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64);
+
+	for (i = 0 ; i < shader->binary.reloc_count; i++) {
+		const struct radeon_shader_reloc *reloc =
+					&shader->binary.relocs[i];
+		if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name)) {
+			util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
+			&scratch_rsrc_dword0, 4);
+		} else if (!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
+			util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
+			&scratch_rsrc_dword1, 4);
+		}
+	}
+}
+
 int si_shader_binary_read(struct si_screen *sscreen,
 			struct si_shader *shader,
 			const struct radeon_shader_binary *binary)
@@ -2582,7 +2614,7 @@ int si_shader_binary_read(struct si_screen *sscreen,
 		}
 	}
 
-	si_shader_binary_read_config(binary, shader, 0);
+	si_shader_binary_read_config(sscreen, shader, 0);
 
 	/* copy new shader */
 	code_size = binary->code_size + binary->rodata_size;
@@ -2610,18 +2642,24 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
 							LLVMModuleRef mod)
 {
 	int r = 0;
-	struct radeon_shader_binary binary;
 	bool dump = r600_can_dump_shader(&sscreen->b,
 			shader->selector ? shader->selector->tokens : NULL);
-	memset(&binary, 0, sizeof(binary));
-	r = radeon_llvm_compile(mod, &binary,
+	r = radeon_llvm_compile(mod, &shader->binary,
 		r600_get_llvm_processor_name(sscreen->b.family), dump, sscreen->tm);
 
 	if (r) {
 		return r;
 	}
-	r = si_shader_binary_read(sscreen, shader, &binary);
-	radeon_shader_binary_free_members(&binary, true);
+	r = si_shader_binary_read(sscreen, shader, &shader->binary);
+
+	FREE(shader->binary.config);
+	FREE(shader->binary.rodata);
+	FREE(shader->binary.global_symbol_offsets);
+	if (shader->scratch_bytes_per_wave == 0) {
+		FREE(shader->binary.code);
+		FREE(shader->binary.relocs);
+		memset(&shader->binary, 0, sizeof(shader->binary));
+	}
 	return r;
 }
 
@@ -2861,4 +2899,7 @@ void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader)
 		r600_resource_reference(&shader->scratch_bo, NULL);
 
 	r600_resource_reference(&shader->bo, NULL);
+
+	FREE(shader->binary.code);
+	FREE(shader->binary.relocs);
 }
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 6def5c7..1d7efc2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -34,6 +34,7 @@
 #include "si_state.h"
 
 struct radeon_shader_binary;
+struct radeon_shader_reloc;
 
 #define SI_SGPR_RW_BUFFERS	0  /* rings (& stream-out, VS only) */
 #define SI_SGPR_CONST		2
@@ -186,7 +187,10 @@ void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
 int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
 		const struct radeon_shader_binary *binary);
-void si_shader_binary_read_config(const struct radeon_shader_binary *binary,
+void si_shader_apply_scratch_relocs(struct si_context *sctx,
+			struct si_shader *shader,
+			uint64_t scratch_va);
+void si_shader_binary_read_config(const struct si_screen *sscreen,
 				struct si_shader *shader,
 				unsigned symbol_offset);
 
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index cd4880b..fbecf15 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -571,6 +571,21 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 	if (sctx->b.flags)
 		sctx->atoms.s.cache_flush->dirty = true;
 
+
+	if (sctx->emit_scratch_reloc) {
+		struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
+		r600_write_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE,
+				sctx->spi_tmpring_size);
+
+		if (sctx->scratch_buffer) {
+			 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+				sctx->scratch_buffer, RADEON_USAGE_READWRITE,
+				RADEON_PRIO_SHADER_RESOURCE_RW);
+
+		}
+		sctx->emit_scratch_reloc = false;
+	}
+
 	si_need_cs_space(sctx, 0, TRUE);
 
 	/* Emit states. */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 3249bcc..ed383fc 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -67,7 +67,8 @@ static void si_shader_es(struct si_shader *shader)
 		       S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
 		       S_00B328_DX10_CLAMP(shader->dx10_clamp_mode));
 	si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
-		       S_00B32C_USER_SGPR(num_user_sgprs));
+		       S_00B32C_USER_SGPR(num_user_sgprs) |
+		       S_00B32C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
 }
 
 static void si_shader_gs(struct si_shader *shader)
@@ -136,7 +137,8 @@ static void si_shader_gs(struct si_shader *shader)
 		       S_00B228_SGPRS((num_sgprs - 1) / 8) |
 		       S_00B228_DX10_CLAMP(shader->dx10_clamp_mode));
 	si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
-		       S_00B22C_USER_SGPR(num_user_sgprs));
+		       S_00B22C_USER_SGPR(num_user_sgprs) |
+		       S_00B22C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
 }
 
 static void si_shader_vs(struct si_shader *shader)
@@ -216,7 +218,8 @@ static void si_shader_vs(struct si_shader *shader)
 		       S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
 		       S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
 		       S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
-		       S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
+		       S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
+		       S_00B12C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
 	if (window_space)
 		si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
 			       S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
@@ -311,7 +314,8 @@ static void si_shader_ps(struct si_shader *shader)
 		       S_00B028_DX10_CLAMP(shader->dx10_clamp_mode));
 	si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
 		       S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
-		       S_00B02C_USER_SGPR(num_user_sgprs));
+		       S_00B02C_USER_SGPR(num_user_sgprs) |
+		       S_00B32C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
 }
 
 static void si_shader_init_pm4_state(struct si_shader *shader)
@@ -710,6 +714,126 @@ static void si_init_gs_rings(struct si_context *sctx)
 			   false, false, 0, 0);
 }
 
+/**
+ * @returns 1 if \p sel has been updated to use a new scratch buffer and 0
+ *          otherwise.
+ */
+static unsigned si_update_scratch_buffer(struct si_context *sctx,
+				    struct si_shader_selector *sel)
+{
+	struct si_shader *shader;
+	uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
+	unsigned char *ptr;
+
+	if (!sel)
+		return 0;
+
+	shader = sel->current;
+
+	/* This shader doesn't need a scratch buffer */
+	if (shader->scratch_bytes_per_wave == 0)
+		return 0;
+
+	/* This shader is already configured to use the current
+	 * scratch buffer. */
+	if (shader->scratch_bo == sctx->scratch_buffer)
+		return 0;
+
+	assert(sctx->scratch_buffer);
+
+	si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
+
+	/* Replace the shader bo with a new bo that has the relocs applied. */
+	r600_resource_reference(&shader->bo, NULL);
+	shader->bo = si_resource_create_custom(&sctx->screen->b.b, PIPE_USAGE_IMMUTABLE,
+					       shader->binary.code_size);
+	ptr = sctx->screen->b.ws->buffer_map(shader->bo->cs_buf, NULL, PIPE_TRANSFER_WRITE);
+	util_memcpy_cpu_to_le32(ptr, shader->binary.code, shader->binary.code_size);
+	sctx->screen->b.ws->buffer_unmap(shader->bo->cs_buf);
+
+	/* Update the shader state to use the new shader bo. */
+        si_shader_init_pm4_state(shader);
+
+	r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
+
+	return 1;
+}
+
+static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
+{
+	if (!sctx->scratch_buffer)
+		return 0;
+
+	return sctx->scratch_buffer->b.b.width0;
+}
+
+static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_context *sctx,
+					struct si_shader_selector *sel)
+{
+	if (!sel)
+		return 0;
+
+	return sel->current->scratch_bytes_per_wave;
+}
+
+static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
+{
+
+	return MAX3(si_get_scratch_buffer_bytes_per_wave(sctx, sctx->ps_shader),
+			si_get_scratch_buffer_bytes_per_wave(sctx, sctx->gs_shader),
+			si_get_scratch_buffer_bytes_per_wave(sctx, sctx->vs_shader));
+}
+
+static void si_update_spi_tmpring_size(struct si_context *sctx)
+{
+	unsigned current_scratch_buffer_size =
+		si_get_current_scratch_buffer_size(sctx);
+	unsigned scratch_bytes_per_wave =
+		si_get_max_scratch_bytes_per_wave(sctx);
+	unsigned scratch_needed_size = scratch_bytes_per_wave *
+		sctx->scratch_waves;
+
+	if (scratch_needed_size > 0) {
+
+		if (scratch_needed_size > current_scratch_buffer_size) {
+
+			/* Create a bigger scratch buffer */
+			pipe_resource_reference(
+					(struct pipe_resource**)&sctx->scratch_buffer,
+					NULL);
+
+			sctx->scratch_buffer =
+					si_resource_create_custom(&sctx->screen->b.b,
+	                                PIPE_USAGE_DEFAULT, scratch_needed_size);
+		}
+
+		/* Update the shaders, so they are using the latest scratch.  The
+		 * scratch buffer may have been changed since these shaders were
+		 * last used, so we still need to try to update them, even if
+		 * they require scratch buffers smaller than the current size.
+		 */
+		if (si_update_scratch_buffer(sctx, sctx->ps_shader)) {
+			si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+			sctx->emitted.named.ps = NULL;
+		}
+		if (si_update_scratch_buffer(sctx, sctx->gs_shader)) {
+			si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
+			sctx->emitted.named.gs = NULL;
+		}
+		if (si_update_scratch_buffer(sctx, sctx->vs_shader)) {
+			si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+			sctx->emitted.named.vs = NULL;
+		}
+	}
+
+	/* The LLVM shader backend should be reporting aligned scratch_sizes. */
+	assert((scratch_needed_size & ~0x3FF) == scratch_needed_size &&
+		"scratch size should already be aligned correctly.");
+
+	sctx->spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
+				S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
+}
+
 void si_update_shaders(struct si_context *sctx)
 {
 	struct pipe_context *ctx = (struct pipe_context*)sctx;
@@ -786,6 +910,11 @@ void si_update_shaders(struct si_context *sctx)
 		si_update_spi_map(sctx);
 	}
 
+	if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
+	    si_pm4_state_changed(sctx, gs)) {
+		si_update_spi_tmpring_size(sctx);
+	}
+
 	if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
 		sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
 		sctx->db_render_state.dirty = true;
-- 
2.0.4



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