[Mesa-dev] [PATCH 5/5] meta: Don't write depth when decompressing tex-images
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Jan 29 06:21:04 PST 2015
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/common/meta.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 45035b1..6ddec73 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true,
2, 4, 0);
- _mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders);
+ _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3);
}
--
1.9.3
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