[Mesa-dev] [PATCH 3/4] drirc: add workarounds for Unigine Tropics
Martin Peres
martin.peres at linux.intel.com
Fri Jan 30 06:19:49 PST 2015
Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
---
src/mesa/drivers/dri/common/drirc | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index cecd6a9..073814e 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -10,6 +10,11 @@ Application bugs worked around in this file:
Enabling all extensions for Unigine fixes most issues, but the GLSL version
is still 1.10.
+* Unigine Tropics 1.3 makes use of the "sample" keyword which is reserved
+ with ARB_GL_gpu_shader5 which got enabled by force_glsl_extensions_warn.
+ It also makes use of bitwise manipulation (when adding anistropic filtering)
+ which is illegal in GLSL 1.10. Adding "#version 130" fixes this.
+
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
expression, which is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
@@ -41,6 +46,8 @@ TODO: document the other workarounds.
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
+ <option name="mesa_extension_override" value="-GL_ARB_gpu_shader5" />
+ <option name="force_glsl_version" value="130" />
<option name="disable_blend_func_extended" value="true" />
</application>
--
2.2.2
More information about the mesa-dev
mailing list