[Mesa-dev] [PATCH] i965/pixel_read: Don't try to do a tiled_memcpy from a multisampled buffer

Jason Ekstrand jason at jlekstrand.net
Fri Jan 30 18:56:22 PST 2015


The GL spec guarantees that glGetTexImage will never get a multisampled
texture, but this is not true for glReadPixels.  If we get a multisampled
buffer, we have to do a multisample resolve on it before we can pull the
data down for the user.  Since this isn't practical to handle in
tiled_memcpy, we just fall back to the other paths that can handle this.
---
 src/mesa/drivers/dri/i965/intel_pixel_read.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/intel_pixel_read.c b/src/mesa/drivers/dri/i965/intel_pixel_read.c
index 15f9e38..f3ab05c 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_read.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_read.c
@@ -125,6 +125,13 @@ intel_readpixels_tiled_memcpy(struct gl_context * ctx,
       yoffset += irb->mt->level[level].level_y;
    }
 
+   /* It is possible that the renderbuffer (or underlying texture) is
+    * multisampled.  Since ReadPixels from a multisampled buffer requires a
+    * multisample resolve, we can't handle this here
+    */
+   if (rb->NumSamples > 1)
+      return false;
+
    if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp))
       return false;
 
-- 
2.2.2



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