[Mesa-dev] [PATCH 2/8] mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.
Francisco Jerez
currojerez at riseup.net
Sat Jan 31 10:27:37 PST 2015
---
src/mesa/main/shaderimage.h | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 4aa859c..1c7d1e0 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -30,6 +30,10 @@
#include "glheader.h"
#include "formats.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct gl_context;
/**
@@ -58,4 +62,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers);
+#ifdef __cplusplus
+}
+#endif
+
#endif
--
2.1.3
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