[Mesa-dev] [PATCH 2/8] mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.

Francisco Jerez currojerez at riseup.net
Sat Jan 31 10:27:37 PST 2015


---
 src/mesa/main/shaderimage.h | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 4aa859c..1c7d1e0 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -30,6 +30,10 @@
 #include "glheader.h"
 #include "formats.h"
 
+#ifdef __cplusplus
+extern "C" {
+#endif
+
 struct gl_context;
 
 /**
@@ -58,4 +62,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
 void GLAPIENTRY
 _mesa_MemoryBarrier(GLbitfield barriers);
 
+#ifdef __cplusplus
+}
+#endif
+
 #endif
-- 
2.1.3



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