[Mesa-dev] [PATCH 4/8] mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image validation.
Francisco Jerez
currojerez at riseup.net
Sat Jan 31 10:27:39 PST 2015
gl_texture_object::_MaxLevel doesn't have any meaningful value until
_mesa_test_texobj_completeness() has been run. Fixes the "level"
ARB_shader_image_load_store piglit test.
---
src/mesa/main/shaderimage.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 005698c..cb88d9c 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -337,13 +337,14 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
struct gl_texture_object *t = u->TexObj;
mesa_format tex_format;
- if (!t || u->Level < t->BaseLevel ||
- u->Level > t->_MaxLevel)
+ if (!t)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
- if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+ if (u->Level < t->BaseLevel ||
+ u->Level > t->_MaxLevel ||
+ (u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
--
2.1.3
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