[Mesa-dev] [PATCH 05/10] i965: Move tex miptree and format resolving into dispatcher
Topi Pohjolainen
topi.pohjolainen at intel.com
Wed Jul 1 04:46:35 PDT 2015
All hardware platforms have this in common, so do it in the
hardware independent dispatcher.
v2 (Matt): Removed extra whitespace.
v3: Non-trivial rebase
Reviewed-by: Matt Turner <mattst88 at gmail.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org> (v1)
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_context.h | 4 +++-
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 26 ++++++++++++++++-------
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 10 +++------
src/mesa/drivers/dri/i965/gen8_surface_state.c | 14 +++---------
4 files changed, 27 insertions(+), 27 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index da018bf..ef9bb87 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -981,7 +981,9 @@ struct brw_context
struct
{
void (*update_texture_surface)(struct gl_context *ctx,
- unsigned unit,
+ const struct intel_mipmap_tree *mt,
+ struct gl_texture_object *tex_obj,
+ uint32_t tex_format,
uint32_t *surf_offset,
bool for_gather);
uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 26e9122..c14f00a 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -308,23 +308,19 @@ brw_update_buffer_texture_surface(struct brw_context *brw,
static void
brw_update_texture_surface(struct gl_context *ctx,
- unsigned unit,
+ const struct intel_mipmap_tree *mt,
+ struct gl_texture_object *tObj,
+ uint32_t tex_format,
uint32_t *surf_offset,
bool for_gather)
{
struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct intel_mipmap_tree *mt = intelObj->mt;
- struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, surf_offset);
- uint32_t tex_format = translate_tex_format(brw, intelObj->_Format,
- sampler->sRGBDecode);
-
if (for_gather) {
/* Sandybridge's gather4 message is broken for integer formats.
* To work around this, we pretend the surface is UNORM for
@@ -828,8 +824,22 @@ update_stage_texture_surfaces(struct brw_context *brw,
continue;
}
+ const struct gl_texture_image *first_img = tex->Image[0][tex->BaseLevel];
+ const struct intel_texture_object *itex = intel_texture_object(tex);
+ const struct intel_mipmap_tree *mt = itex->mt;
+ const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx,
+ unit);
+ uint32_t format = translate_tex_format(brw, itex->_Format,
+ sampler->sRGBDecode);
+
+ if (tex->StencilSampling && first_img->_BaseFormat == GL_DEPTH_STENCIL) {
+ mt = mt->stencil_mt;
+ format = BRW_SURFACEFORMAT_R8_UINT;
+ assert(brw->gen >= 8);
+ }
+
/* _NEW_TEXTURE */
- brw->vtbl.update_texture_surface(ctx, unit,
+ brw->vtbl.update_texture_surface(ctx, mt, tex, format,
surf_offset + s, for_gather);
}
}
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 6aa8299..26d080f 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -349,20 +349,19 @@ gen7_emit_texture_surface_state(struct brw_context *brw,
static void
gen7_update_texture_surface(struct gl_context *ctx,
- unsigned unit,
+ const struct intel_mipmap_tree *mt,
+ struct gl_texture_object *obj,
+ uint32_t format,
uint32_t *surf_offset,
bool for_gather)
{
struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
if (obj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(brw, obj, surf_offset);
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
- struct intel_mipmap_tree *mt = intel_obj->mt;
- struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* If this is a view with restricted NumLayers, then our effective depth
* is not just the miptree depth.
*/
@@ -380,9 +379,6 @@ gen7_update_texture_surface(struct gl_context *ctx,
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
- unsigned format = translate_tex_format(
- brw, intel_obj->_Format, sampler->sRGBDecode);
-
if (for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT)
format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index 11defd1..b6766ef 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -300,12 +300,13 @@ gen8_emit_texture_surface_state(struct brw_context *brw,
static void
gen8_update_texture_surface(struct gl_context *ctx,
- unsigned unit,
+ const struct intel_mipmap_tree *mt,
+ struct gl_texture_object *obj,
+ uint32_t format,
uint32_t *surf_offset,
bool for_gather)
{
struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
if (obj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(brw, obj, surf_offset);
@@ -313,8 +314,6 @@ gen8_update_texture_surface(struct gl_context *ctx,
} else {
struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
struct intel_texture_object *intel_obj = intel_texture_object(obj);
- struct intel_mipmap_tree *mt = intel_obj->mt;
- struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* If this is a view with restricted NumLayers, then our effective depth
* is not just the miptree depth.
*/
@@ -331,13 +330,6 @@ gen8_update_texture_surface(struct gl_context *ctx,
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
- unsigned format = translate_tex_format(brw, intel_obj->_Format,
- sampler->sRGBDecode);
- if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
- mt = mt->stencil_mt;
- format = BRW_SURFACEFORMAT_R8_UINT;
- }
-
gen8_emit_texture_surface_state(brw, mt, obj->Target,
obj->MinLayer, obj->MinLayer + depth,
obj->MinLevel + obj->BaseLevel,
--
1.9.3
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