[Mesa-dev] [PATCH 2/6] i965/vec4: Move perf_debug about register spilling into the visitor.

Kenneth Graunke kenneth at whitecape.org
Wed Jul 1 15:03:32 PDT 2015


This patch makes us only issue the performance warning about register
spilling if we actually spilled registers.  We also use scratch space
for indirect addressing and the like.

This is basically commit c51163b0cf7aff0375b1a5ea4cb3da9d9e164044 for
the vec4 backend.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_gs.c     |  4 ----
 src/mesa/drivers/dri/i965/brw_vec4.cpp | 16 +++++++++++++---
 src/mesa/drivers/dri/i965/brw_vs.c     |  4 ----
 3 files changed, 13 insertions(+), 11 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 52c7303..7f947e0 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -268,10 +268,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
 
    /* Scratch space is used for register spilling */
    if (c.base.last_scratch) {
-      perf_debug("Geometry shader triggered register spilling.  "
-                 "Try reducing the number of live vec4 values to "
-                 "improve performance.\n");
-
       c.prog_data.base.base.total_scratch
          = brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
 
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 2a56564..60f73e2 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1827,9 +1827,19 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
       }
    }
 
-   while (!reg_allocate()) {
-      if (failed)
-         return false;
+   bool allocated_without_spills = reg_allocate();
+
+   if (!allocated_without_spills) {
+      compiler->shader_perf_log(log_data,
+                                "%s shader triggered register spilling.  "
+                                "Try reducing the number of live vec4 values "
+                                "to improve performance.\n",
+                                stage_name);
+
+      while (!reg_allocate()) {
+         if (failed)
+            return false;
+      }
    }
 
    opt_schedule_instructions();
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 6e9848f..edbcbcf 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -196,10 +196,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
 
    /* Scratch space is used for register spilling */
    if (c.base.last_scratch) {
-      perf_debug("Vertex shader triggered register spilling.  "
-                 "Try reducing the number of live vec4 values to "
-                 "improve performance.\n");
-
       prog_data.base.base.total_scratch
          = brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
 
-- 
2.4.4



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