[Mesa-dev] [PATCH 19/78] nir/nir_lower_io: Add vec4 support

Iago Toral itoral at igalia.com
Thu Jul 2 00:31:56 PDT 2015


On Tue, 2015-06-30 at 11:32 -0700, Jason Ekstrand wrote:
> I'm not sure what I think about adding an is_scalar flag vs. having
> _scalar and _vec4 versions of each function.  My feeling is that once
> we tweak assign_var_locations as I mentioned for vec4 outputs, we'll
> find that we want to have them separate.  The big thing here is that
> I'd rather have _vec4 and _scalar versions internally call the same
> function than have a general-looking function that switches inside on
> is_scalar and does two completely different things.  So if we can
> share code like this for all of them, is_scalar is totally fine.  If
> we start having divergence, different scalar/vec4 functions is
> probably better.
> --Jason

Ok, let's see how the changes to vec4 outputs affects this. If we end up
needing more changes than just the kind of type_size() function we need
to call then I'll look into having separate paths for scalar and vec4.

Iago

> On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> > From: Iago Toral Quiroga <itoral at igalia.com>
> >
> > The current implementation operates in scalar mode only, so add a vec4
> > mode where types are padded to vec4 sizes.
> >
> > This will be useful in the i965 driver for its vec4 nir backend
> > (and possbly other drivers that have vec4-based shaders).
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580
> > ---
> >  src/glsl/nir/nir.h                  | 18 ++++----
> >  src/glsl/nir/nir_lower_io.c         | 87 +++++++++++++++++++++++++++++--------
> >  src/mesa/drivers/dri/i965/brw_nir.c | 18 +++++---
> >  3 files changed, 90 insertions(+), 33 deletions(-)
> >
> > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> > index 697d37e..334abbc 100644
> > --- a/src/glsl/nir/nir.h
> > +++ b/src/glsl/nir/nir.h
> > @@ -1640,14 +1640,16 @@ void nir_lower_global_vars_to_local(nir_shader *shader);
> >
> >  void nir_lower_locals_to_regs(nir_shader *shader);
> >
> > -void nir_assign_var_locations_scalar(struct exec_list *var_list,
> > -                                     unsigned *size);
> > -void nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
> > -                                                  struct exec_list *var_list,
> > -                                                  unsigned *direct_size,
> > -                                                  unsigned *size);
> > -
> > -void nir_lower_io(nir_shader *shader);
> > +void nir_assign_var_locations(struct exec_list *var_list,
> > +                              unsigned *size,
> > +                              bool is_scalar);
> > +void nir_assign_var_locations_direct_first(nir_shader *shader,
> > +                                           struct exec_list *var_list,
> > +                                           unsigned *direct_size,
> > +                                           unsigned *size,
> > +                                           bool is_scalar);
> > +
> > +void nir_lower_io(nir_shader *shader, bool is_scalar);
> >
> >  void nir_lower_vars_to_ssa(nir_shader *shader);
> >
> > diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
> > index 6761d5b..3ecd386 100644
> > --- a/src/glsl/nir/nir_lower_io.c
> > +++ b/src/glsl/nir/nir_lower_io.c
> > @@ -29,19 +29,56 @@
> >  /*
> >   * This lowering pass converts references to input/output variables with
> >   * loads/stores to actual input/output intrinsics.
> > - *
> > - * NOTE: This pass really only works for scalar backends at the moment due
> > - * to the way it packes the input/output data.
> >   */
> >
> >  #include "nir.h"
> >
> >  struct lower_io_state {
> >     void *mem_ctx;
> > +   bool is_scalar;
> >  };
> >
> > +static int
> > +type_size_vec4(const struct glsl_type *type)
> > +{
> > +   unsigned int i;
> > +   int size;
> > +
> > +   switch (glsl_get_base_type(type)) {
> > +   case GLSL_TYPE_UINT:
> > +   case GLSL_TYPE_INT:
> > +   case GLSL_TYPE_FLOAT:
> > +   case GLSL_TYPE_BOOL:
> > +      if (glsl_type_is_matrix(type)) {
> > +         return glsl_get_matrix_columns(type);
> > +      } else {
> > +         return 1;
> > +      }
> > +   case GLSL_TYPE_ARRAY:
> > +      return type_size_vec4(glsl_get_array_element(type)) * glsl_get_length(type);
> > +   case GLSL_TYPE_STRUCT:
> > +      size = 0;
> > +      for (i = 0; i <  glsl_get_length(type); i++) {
> > +         size += type_size_vec4(glsl_get_struct_field(type, i));
> > +      }
> > +      return size;
> > +   case GLSL_TYPE_SAMPLER:
> > +      return 0;
> > +   case GLSL_TYPE_ATOMIC_UINT:
> > +      return 0;
> > +   case GLSL_TYPE_IMAGE:
> > +   case GLSL_TYPE_VOID:
> > +   case GLSL_TYPE_DOUBLE:
> > +   case GLSL_TYPE_ERROR:
> > +   case GLSL_TYPE_INTERFACE:
> > +      unreachable("not reached");
> > +   }
> > +
> > +   return 0;
> > +}
> > +
> >  static unsigned
> > -type_size(const struct glsl_type *type)
> > +type_size_scalar(const struct glsl_type *type)
> >  {
> >     unsigned int size, i;
> >
> > @@ -52,11 +89,11 @@ type_size(const struct glsl_type *type)
> >     case GLSL_TYPE_BOOL:
> >        return glsl_get_components(type);
> >     case GLSL_TYPE_ARRAY:
> > -      return type_size(glsl_get_array_element(type)) * glsl_get_length(type);
> > +      return type_size_scalar(glsl_get_array_element(type)) * glsl_get_length(type);
> >     case GLSL_TYPE_STRUCT:
> >        size = 0;
> >        for (i = 0; i < glsl_get_length(type); i++) {
> > -         size += type_size(glsl_get_struct_field(type, i));
> > +         size += type_size_scalar(glsl_get_struct_field(type, i));
> >        }
> >        return size;
> >     case GLSL_TYPE_SAMPLER:
> > @@ -76,8 +113,17 @@ type_size(const struct glsl_type *type)
> >     return 0;
> >  }
> >
> > +static unsigned
> > +type_size(const struct glsl_type *type, bool is_scalar)
> > +{
> > +   if (is_scalar)
> > +      return type_size_scalar(type);
> > +   else
> > +      return type_size_vec4(type);
> > +}
> > +
> >  void
> > -nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
> > +nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_scalar)
> >  {
> >     unsigned location = 0;
> >
> > @@ -90,7 +136,7 @@ nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
> >           continue;
> >
> >        var->data.driver_location = location;
> > -      location += type_size(var->type);
> > +      location += type_size(var->type, is_scalar);
> >     }
> >
> >     *size = location;
> > @@ -136,10 +182,11 @@ mark_indirect_uses_block(nir_block *block, void *void_state)
> >   * assigns locations to variables that are used indirectly.
> >   */
> >  void
> > -nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
> > -                                             struct exec_list *var_list,
> > -                                             unsigned *direct_size,
> > -                                             unsigned *size)
> > +nir_assign_var_locations_direct_first(nir_shader *shader,
> > +                                      struct exec_list *var_list,
> > +                                      unsigned *direct_size,
> > +                                      unsigned *size,
> > +                                      bool is_scalar)
> >  {
> >     struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
> >                                                 _mesa_key_pointer_equal);
> > @@ -160,7 +207,7 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
> >           continue;
> >
> >        var->data.driver_location = location;
> > -      location += type_size(var->type);
> > +      location += type_size(var->type, is_scalar);
> >     }
> >
> >     *direct_size = location;
> > @@ -173,7 +220,7 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
> >           continue;
> >
> >        var->data.driver_location = location;
> > -      location += type_size(var->type);
> > +      location += type_size(var->type, is_scalar);
> >     }
> >
> >     *size = location;
> > @@ -195,7 +242,7 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
> >
> >        if (tail->deref_type == nir_deref_type_array) {
> >           nir_deref_array *deref_array = nir_deref_as_array(tail);
> > -         unsigned size = type_size(tail->type);
> > +         unsigned size = type_size(tail->type, state->is_scalar);
> >
> >           base_offset += size * deref_array->base_offset;
> >
> > @@ -237,7 +284,8 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
> >           nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
> >
> >           for (unsigned i = 0; i < deref_struct->index; i++)
> > -            base_offset += type_size(glsl_get_struct_field(parent_type, i));
> > +            base_offset += type_size(glsl_get_struct_field(parent_type, i),
> > +                                     state->is_scalar);
> >        }
> >     }
> >
> > @@ -350,11 +398,12 @@ nir_lower_io_block(nir_block *block, void *void_state)
> >  }
> >
> >  static void
> > -nir_lower_io_impl(nir_function_impl *impl)
> > +nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
> >  {
> >     struct lower_io_state state;
> >
> >     state.mem_ctx = ralloc_parent(impl);
> > +   state.is_scalar = is_scalar;
> >
> >     nir_foreach_block(impl, nir_lower_io_block, &state);
> >
> > @@ -363,10 +412,10 @@ nir_lower_io_impl(nir_function_impl *impl)
> >  }
> >
> >  void
> > -nir_lower_io(nir_shader *shader)
> > +nir_lower_io(nir_shader *shader, bool is_scalar)
> >  {
> >     nir_foreach_overload(shader, overload) {
> >        if (overload->impl)
> > -         nir_lower_io_impl(overload->impl);
> > +         nir_lower_io_impl(overload->impl, is_scalar);
> >     }
> >  }
> > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> > index 885c49d..002ae3e 100644
> > --- a/src/mesa/drivers/dri/i965/brw_nir.c
> > +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> > @@ -22,6 +22,7 @@
> >   */
> >
> >  #include "brw_nir.h"
> > +#include "brw_shader.h"
> >  #include "glsl/glsl_parser_extras.h"
> >  #include "glsl/nir/glsl_to_nir.h"
> >  #include "program/prog_to_nir.h"
> > @@ -70,6 +71,9 @@ brw_create_nir(struct brw_context *brw,
> >     bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
> >     nir_shader *nir;
> >
> > +   bool is_scalar =
> > +     brw_compiler_is_scalar_shader_stage(brw->intelScreen->compiler, stage);
> > +
> >     /* First, lower the GLSL IR or Mesa IR to NIR */
> >     if (shader_prog) {
> >        nir = glsl_to_nir(shader, options);
> > @@ -100,13 +104,15 @@ brw_create_nir(struct brw_context *brw,
> >     /* Get rid of split copies */
> >     nir_optimize(nir);
> >
> > -   nir_assign_var_locations_scalar_direct_first(nir, &nir->uniforms,
> > -                                                &nir->num_direct_uniforms,
> > -                                                &nir->num_uniforms);
> > -   nir_assign_var_locations_scalar(&nir->inputs, &nir->num_inputs);
> > -   nir_assign_var_locations_scalar(&nir->outputs, &nir->num_outputs);
> > +   nir_assign_var_locations_direct_first(nir, &nir->uniforms,
> > +                                         &nir->num_direct_uniforms,
> > +                                         &nir->num_uniforms,
> > +                                         is_scalar);
> > +   nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
> > +   nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
> > +
> > +   nir_lower_io(nir, is_scalar);
> >
> > -   nir_lower_io(nir);
> >     nir_validate_shader(nir);
> >
> >     nir_remove_dead_variables(nir);
> > --
> > 2.1.4
> >
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> > mesa-dev at lists.freedesktop.org
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