[Mesa-dev] Extension to get Mesa IRs (Was: [Bug 91173])

Ilia Mirkin imirkin at alum.mit.edu
Thu Jul 2 12:08:57 PDT 2015


On Thu, Jul 2, 2015 at 2:59 PM, Eric Anholt <eric at anholt.net> wrote:
> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>
>> On Thu, Jul 2, 2015 at 2:31 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>>> On 02/07/15 17:49, Ilia Mirkin wrote:
>>>>
>>>> On Thu, Jul 2, 2015 at 12:40 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>>> Fair enough. It's the first thing after glDraw. Forget about glReadpixels.
>>>
>>> I guess just still don't understand what's special about tilers.  But I
>>> don't think it's pertinent now.
>>
>> What's special about tilers is that they defer renders. Compiling the
>> program can similarly get deferred because they can. (And sometimes
>> entire renders get dropped due to clears, etc.) Should it get
>> deferred? Dunno. I don't even remember if freedreno defers
>> compilation, and never knew what vc4 did.
>
> Wait, what?  I'm also writing a tiler driver, and I don't see how being
> a tiler makes *any* change to when compilation could happen.  I can't
> bin without my programs compiled, so I need my programs compiled at the
> point where I'm writing the command list, just like an immediate
> renderer.

I'm probably just confused then, so ignore me :) As Jose said, this
isn't actually relevant to the point at hand.


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