[Mesa-dev] [PATCH] glsl: set stage flag for structs and arrays in resource list
Timothy Arceri
t_arceri at yahoo.com.au
Fri Jul 3 23:44:12 PDT 2015
This fixes: ES31-CTS.program_interface_query.uniform-types
Cc: Tapani Pälli <tapani.palli at intel.com>
---
Note: This only fixes the remaining CTS subtests for uniform-types the
other fixes are part of my clean-up series:
http://lists.freedesktop.org/archives/mesa-dev/2015-July/088122.html
src/glsl/linker.cpp | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0d4bc15..6a69c15 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2648,9 +2648,19 @@ build_stageref(struct gl_shader_program *shProg, const char *name)
*/
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
- if (var && strcmp(var->name, name) == 0) {
- stages |= (1 << i);
- break;
+ if (var) {
+ unsigned baselen = strlen(var->name);
+ if (strncmp(var->name, name, baselen) == 0) {
+ /* Check for exact name matches but also check for arrays and
+ * structs.
+ */
+ if (name[baselen] == '\0' ||
+ name[baselen] == '[' ||
+ name[baselen] == '.') {
+ stages |= (1 << i);
+ break;
+ }
+ }
}
}
}
--
2.4.3
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