[Mesa-dev] Fwd: GPU-CPU sync during radeonQueryGetResult
Vyacheslav Gonakhchyan
ytriffy at gmail.com
Mon Jul 6 08:29:28 PDT 2015
Hi, everyone.
Trying to understand method radeonQueryGetResult (more broadly GPU-CPU
sync).
static void radeonQueryGetResult(struct gl_context *ctx, struct
gl_query_object *q)
{
struct radeon_query_object *query = (struct radeon_query_object *)q;
uint32_t *result;
int i;
radeon_print(RADEON_STATE, RADEON_VERBOSE,
"%s: query id %d, result %d\n",
__func__, query->Base.Id, (int) query->Base.Result);
radeon_bo_map(query->bo, GL_FALSE);
result = query->bo->ptr;
query->Base.Result = 0;
for (i = 0; i < query->curr_offset/sizeof(uint32_t); ++i) {
query->Base.Result += LE32_TO_CPU(result[i]);
radeon_print(RADEON_STATE, RADEON_TRACE, "result[%d] = %d\n", i,
LE32_TO_CPU(result[i]));
}
radeon_bo_unmap(query->bo);
}
I don't know which part is responsible for blocking behavior (waiting for
response from GPU). I suspect that radeon_bo_map does this magic.
Can someone point in the right direction?
Thanks,
Vyacheslav
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