[Mesa-dev] [PATCH] nv50: fix a SIGSEGV with piglit bin/gl-3.1-vao-broken-attrib

Ilia Mirkin imirkin at alum.mit.edu
Mon Jul 6 16:51:46 PDT 2015


On Mon, Jul 6, 2015 at 7:50 PM, Dylan Baker <baker.dylan.c at gmail.com> wrote:
> On Mon, Jul 06, 2015 at 11:34:23PM +0200, Samuel Pitoiset wrote:
>> Before validating vertex arrays we need to check if a VBO is present.
>> Checking if vb->buffer is not NULL fixes the issue.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>  src/gallium/drivers/nouveau/nv50/nv50_vbo.c | 5 +++++
>>  1 file changed, 5 insertions(+)
>>
>> diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
>> index 1fd33b8..3d200bd 100644
>> --- a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
>> +++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
>> @@ -382,6 +382,11 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50)
>>        if (nv50->vbo_user & (1 << b)) {
>>           address = addrs[b] + ve->pipe.src_offset;
>>           limit = addrs[b] + limits[b];
>> +      } else
>> +      if (!vb->buffer) {
>
> Should the else and if be on the same line?

The general style elsewhere is to do it in this weird way. Can't say
I'm a big fan, but I prefer consistency.

I'd happily take a change that undid that oddity.

>
>> +         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
>> +         PUSH_DATA (push, 0);
>> +         continue;
>>        } else {
>>           struct nv04_resource *buf = nv04_resource(vb->buffer);
>>           if (!(refd & (1 << b))) {
>> --
>> 2.4.5
>>
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>
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