[Mesa-dev] [PATCH 10/18] i965: Speculatively flush the batch after transform feedback
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 7 10:31:07 PDT 2015
On Tuesday, July 07, 2015 04:46:22 PM Chris Wilson wrote:
> On Tue, Jul 07, 2015 at 10:12:20AM +0100, Chris Wilson wrote:
> > On Mon, Jul 06, 2015 at 09:05:18PM -0700, Kristian Høgsberg wrote:
> > > On Mon, Jul 6, 2015 at 12:36 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> > > > On Monday, July 06, 2015 11:33:15 AM Chris Wilson wrote:
> > > >> Since the purpose of transform feedback tends to be for the client to
> > > >> act upon the results to change the geometry in the scene, it is likely
> > > >> that the client will soon be waiting upon the results. Flush the batch
> > > >> early so that we don't build up a long queue of commands afterwards that
> > > >> could delay the readback.
> > > >> ---
> > > >> src/mesa/drivers/dri/i965/gen7_sol_state.c | 6 ++++++
> > > >> 1 file changed, 6 insertions(+)
> > > >>
> > > >> diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> > > >> index 857ebe5..13dbe5b 100644
> > > >> --- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
> > > >> +++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> > > >> @@ -494,6 +494,12 @@ gen7_end_transform_feedback(struct gl_context *ctx,
> > > >>
> > > >> brw_batch_end(&brw->batch);
> > > >>
> > > >> + /* We will likely want to read the results in the very near future, so
> > > >> + * push this primitive to hardware if it is currently idle.
> > > >> + */
> > > >> + if (!brw_batch_busy(&brw->batch))
> > > >> + brw_batch_flush(&brw->batch);
> > > >> +
> > > >> /* EndTransformFeedback() means that we need to update the number of
> > > >> * vertices written. Since it's only necessary if DrawTransformFeedback()
> > > >> * is called and it means mapping a buffer object, we delay computing it
> > > >>
> > > >
> > > > We need some data to justify this change.
> > >
> > > I think even the theory is not correct - transform feedback is
> > > typically fed back into the GPU (as new geometry, eg) rather than
> > > consumed by the CPU, and in that case the flush is not helpful. But at
> > > the end of the day, data will tell.
> >
> > How are they fed back? Can the xfb buffer be bound to the vertex buffer?
> > (Genuine question! The only examples I've seen were for testing by the
> > CPU.)
Yes, it can. Just glBindBuffer() some buffers around. Or, I suspect
one could bind it as a texture buffer object or SSBO and then use a
compute shader on the results.
With GL 4.x, the "avoid synchronizing with the CPU" mentality is a lot
more prevalent, due to the advent of compute shaders.
>
> I've reviewed the code again, and gen7_end_transform_feedback() is always
> followed by brw_compute_xfb_vertices_written (and a read of the sol
> buffer) afaict, maybe not immediately but always before the next
> transform feedback.
Sadly, yes. We have a primitive count and we need a vertex count - so,
a tiny bit of math. Ideally, we would use the Gen7.5 MI_MATH+ feature
to do this, eliminating the CPU-GPU synchronization point.
> Also afaict it is not possible to map the sol buffer directly into the
> application.
> -Chris
It definitely is - the application creates GL buffer objects and binds
them for use with transform feedback. They can certainly
glMapBufferRange() those buffers.
--Ken
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