[Mesa-dev] [PATCH v3 (part1) 04/26] nir: add nir_var_shader_storage

Iago Toral Quiroga itoral at igalia.com
Fri Jul 10 03:13:23 PDT 2015


Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/glsl/nir/glsl_to_nir.cpp     | 4 ++++
 src/glsl/nir/nir.h               | 1 +
 src/glsl/nir/nir_lower_atomics.c | 3 ++-
 src/glsl/nir/nir_lower_io.c      | 9 ++++++---
 src/glsl/nir/nir_print.c         | 5 +++--
 src/glsl/nir/nir_validate.c      | 6 ++++--
 6 files changed, 20 insertions(+), 8 deletions(-)

diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 95531bb..66430f3 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -280,6 +280,9 @@ nir_visitor::visit(ir_variable *ir)
       var->data.mode = nir_var_uniform;
       break;
 
+   case ir_var_shader_storage:
+      var->data.mode = nir_var_shader_storage;
+      break;
 
    case ir_var_system_value:
       var->data.mode = nir_var_system_value;
@@ -371,6 +374,7 @@ nir_visitor::visit(ir_variable *ir)
       break;
 
    case nir_var_uniform:
+   case nir_var_shader_storage:
       exec_list_push_tail(&shader->uniforms, &var->node);
       break;
 
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 9e2a281..e9a506c 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -87,6 +87,7 @@ typedef enum {
    nir_var_global,
    nir_var_local,
    nir_var_uniform,
+   nir_var_shader_storage,
    nir_var_system_value
 } nir_variable_mode;
 
diff --git a/src/glsl/nir/nir_lower_atomics.c b/src/glsl/nir/nir_lower_atomics.c
index 0457de6..ce3615a 100644
--- a/src/glsl/nir/nir_lower_atomics.c
+++ b/src/glsl/nir/nir_lower_atomics.c
@@ -55,7 +55,8 @@ lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
       return;
    }
 
-   if (instr->variables[0]->var->data.mode != nir_var_uniform)
+   if (instr->variables[0]->var->data.mode != nir_var_uniform &&
+       instr->variables[0]->var->data.mode != nir_var_shader_storage)
       return; /* atomics passed as function arguments can't be lowered */
 
    void *mem_ctx = ralloc_parent(instr);
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index 6761d5b..a9dd776 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -86,7 +86,8 @@ nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
        * UBO's have their own address spaces, so don't count them towards the
        * number of global uniforms
        */
-      if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+      if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
+          var->interface_type != NULL)
          continue;
 
       var->data.driver_location = location;
@@ -153,7 +154,8 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
    unsigned location = 0;
 
    foreach_list_typed(nir_variable, var, node, var_list) {
-      if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+      if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
+          var->interface_type != NULL)
          continue;
 
       if (_mesa_set_search(indirect_set, var))
@@ -166,7 +168,8 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
    *direct_size = location;
 
    foreach_list_typed(nir_variable, var, node, var_list) {
-      if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+      if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
+          var->interface_type != NULL)
          continue;
 
       if (!_mesa_set_search(indirect_set, var))
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index eb4045c..f591c4b 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -214,7 +214,7 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
    const char *const samp = (var->data.sample) ? "sample " : "";
    const char *const inv = (var->data.invariant) ? "invariant " : "";
    const char *const mode[] = { "shader_in ", "shader_out ", "", "",
-                                "uniform ", "system " };
+                                "uniform ", "shader_storage", "system " };
    const char *const interp[] = { "", "smooth", "flat", "noperspective" };
 
    fprintf(fp, "%s%s%s%s%s ",
@@ -239,7 +239,8 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
 
    if (var->data.mode == nir_var_shader_in ||
        var->data.mode == nir_var_shader_out ||
-       var->data.mode == nir_var_uniform) {
+       var->data.mode == nir_var_uniform ||
+       var->data.mode == nir_var_shader_storage) {
       fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
    }
 
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index da92ed9..dc79941 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -400,11 +400,13 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
       break;
    case nir_intrinsic_store_var:
       assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
-             instr->variables[0]->var->data.mode != nir_var_uniform);
+             instr->variables[0]->var->data.mode != nir_var_uniform &&
+             instr->variables[0]->var->data.mode != nir_var_shader_storage);
       break;
    case nir_intrinsic_copy_var:
       assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
-             instr->variables[0]->var->data.mode != nir_var_uniform);
+             instr->variables[0]->var->data.mode != nir_var_uniform &&
+             instr->variables[0]->var->data.mode != nir_var_shader_storage);
       assert(instr->variables[1]->var->data.mode != nir_var_shader_out);
       break;
    default:
-- 
1.9.1



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