[Mesa-dev] [PATCH v3 (part1) 09/26] mesa: add MaxShaderStorageBlocks to struct gl_program_constants
Iago Toral Quiroga
itoral at igalia.com
Fri Jul 10 03:13:28 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
v2:
- Set MaxShaderStorageBlocks to 8.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/context.c | 2 ++
src/mesa/main/mtypes.h | 3 +++
2 files changed, 5 insertions(+)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5470c56..f4dc4e3 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -536,6 +536,8 @@ init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
prog->MaxAtomicBuffers = 0;
prog->MaxAtomicCounters = 0;
+
+ prog->MaxShaderStorageBlocks = 8;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f1ab4eb..8a4ad76 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3306,6 +3306,9 @@ struct gl_program_constants
/* GL_ARB_shader_image_load_store */
GLuint MaxImageUniforms;
+
+ /* GL_ARB_shader_storage_buffer_object */
+ GLuint MaxShaderStorageBlocks;
};
--
1.9.1
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