[Mesa-dev] [PATCH v3 (part1) 15/26] mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
itoral at igalia.com
Fri Jul 10 03:13:34 PDT 2015
v2:
- Remove the extra spaces (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/bufferobj.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 2d70f7b..ee920a9 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1264,6 +1264,17 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
}
+ /* unbind SSBO binding points */
+ for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
+ if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
+ _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
+ }
+ }
+
+ if (ctx->ShaderStorageBuffer == bufObj) {
+ _mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ }
+
/* unbind Atomci Buffer binding points */
for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
--
1.9.1
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