[Mesa-dev] [PATCH v3 (part1) 23/26] glsl: Don't do constant variable on buffer variables

Iago Toral Quiroga itoral at igalia.com
Fri Jul 10 03:13:42 PDT 2015


Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.

Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/glsl/opt_constant_variable.cpp | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/glsl/opt_constant_variable.cpp b/src/glsl/opt_constant_variable.cpp
index 7222eb9..7aaaeed 100644
--- a/src/glsl/opt_constant_variable.cpp
+++ b/src/glsl/opt_constant_variable.cpp
@@ -115,6 +115,13 @@ ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
    if (!var)
       return visit_continue;
 
+   /* Ignore buffer variables, since the underlying storage is shared
+    * and we can't be sure that this variable won't be written by another
+    * thread.
+    */
+   if (var->data.mode == ir_var_shader_storage)
+      return visit_continue;
+
    constval = ir->rhs->constant_expression_value();
    if (!constval)
       return visit_continue;
-- 
1.9.1



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