[Mesa-dev] [PATCH v3 (part1) 17/26] mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
itoral at igalia.com
Fri Jul 10 03:13:36 PDT 2015
v2:
- Fix error message (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/bufferobj.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 110 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 27638ca..0a9ffe4 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ GLint i;
+
+ if (!error_check_bind_shader_storage_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_shader_storage_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Shader storage buffer array bindings (see sec. 7.8) │
+ * ├─────────────────────┬─────────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
+ * │ │ BUFFER_OFFSET_ALIGNMENT │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └─────────────────────┴─────────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%" PRId64
+ " is misaligned; it must be a multiple of the value of "
+ "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
+ "target=GL_SHADER_STORAGE_BUFFER)",
+ i, (int64_t) offsets[i],
+ ctx->Const.ShaderStorageBufferOffsetAlignment);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
+ else
+ set_ssbo_binding(ctx, binding, bufObj,
+ offsets[i], sizes[i], GL_FALSE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
static bool
error_check_bind_xfb_buffers(struct gl_context *ctx,
struct gl_transform_feedback_object *tfObj,
@@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
+ sizes);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_range(ctx, first, count, buffers,
offsets, sizes);
--
1.9.1
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