[Mesa-dev] [PATCH] glsl: remove dead code in a single pass

Timothy Arceri t_arceri at yahoo.com.au
Sun Jul 12 06:02:28 PDT 2015

On Sun, 2015-07-12 at 13:38 +0200, Thomas Helland wrote:
> 2015-07-12 1:17 GMT+02:00 Timothy Arceri <t_arceri at yahoo.com.au>:
> >  snip
> >
> Hi Timothy,
> Just gave your patch a whirl through my shader-db.
> Three runs on master and three runs with your path seems
> to cut my shader-db run from aprox 117 secs to 112.
> (I didn't do any statistics, just a quick look at the results.)
> Also there is no changes in instruction counts,
> which is to be expected, but nice to confirm.
> Let me know if you want more thorough statistics.
> If you want you can strap my "Tested-By" on this.
> Thomas

Thanks for giving this a run Thomas :) I'm happy with these numbers but will
wait and see if others want more precise numbers. Also thanks for confirming
the instruction count remains unchanged.

I'll add your Tested-by and shader-db numbers to the commit message.

Thanks again,

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