[Mesa-dev] Disagreement between ChooseTextureFormat and QuerySamplesForFormat

Ilia Mirkin imirkin at alum.mit.edu
Sun Jul 12 10:30:08 PDT 2015


I asked this on IRC, but figured I'd get wider distribution for the
question. The situation is that nv50 doesn't support RGBA32 MS8
textures. However QuerySamplesForFormat will try its hardest to find
supported sample counts, which means it'll go down st/mesa's fallback
format list, which includes RGBA16, which can handle MS8 just fine. So
the teximage.c code thinks that the # of samples is OK.

However when it selects the teximage format, ChooseTextureFormat,
which does not take a sample count, will return RGBA32 (which is
supported for MS1, MS2, MS4 on nv50). When later it attempts to
AllocTextureStorage, it will again attempt to do so using RGBA32 with
MS8, which will fail. The core code handles this case (since texture
storage allocation can happen for a wide variety of reasons), but I
think this is suboptimal.

Should ChooseTextureFormat take a sample count? This would allow the
driver to provide the "correct" TexFormat for that format / sample
count combo.

Cheers,

  -ilia

PS. See bug https://bugs.freedesktop.org/show_bug.cgi?id=91314 but the
assert fail happens due to improper handling in the storage allocation
failure case, which ought to get handled anyways.


More information about the mesa-dev mailing list