[Mesa-dev] [PATCH] i965/fs: Make the texturing helpers take NIR opcodes instead of old IR ones

Francisco Jerez currojerez at riseup.net
Mon Jul 13 06:04:04 PDT 2015


Jason Ekstrand <jason at jlekstrand.net> writes:

> Now that the old GLSL IR visitor code is gone, having the remap is silly.
> ---
>  src/mesa/drivers/dri/i965/brw_fs.h           |  12 +--
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp     |  18 +---
>  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 135 ++++++++++++++-------------
>  3 files changed, 75 insertions(+), 90 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
> index 5243079..1690f4a 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.h
> +++ b/src/mesa/drivers/dri/i965/brw_fs.h
> @@ -109,7 +109,7 @@ public:
>     void compute_clip_distance(gl_clip_plane *clip_planes);
>  
>     uint32_t gather_channel(int orig_chan, uint32_t sampler);
> -   void swizzle_result(ir_texture_opcode op, int dest_components,
> +   void swizzle_result(nir_texop op, int dest_components,
>                         fs_reg orig_val, uint32_t sampler);
>  
>     int type_size(const struct glsl_type *type);
> @@ -207,28 +207,28 @@ public:
>     void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
>     fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
>                             bool is_rect, uint32_t sampler, int texunit);
> -   fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
> +   fs_inst *emit_texture_gen4(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int coord_components,
>                                fs_reg shadow_comp,
>                                fs_reg lod, fs_reg lod2, int grad_components,
>                                uint32_t sampler);
> -   fs_inst *emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
> +   fs_inst *emit_texture_gen4_simd16(nir_texop op, fs_reg dst,
>                                       fs_reg coordinate, int vector_elements,
>                                       fs_reg shadow_c, fs_reg lod,
>                                       uint32_t sampler);
> -   fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
> +   fs_inst *emit_texture_gen5(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int coord_components,
>                                fs_reg shadow_comp,
>                                fs_reg lod, fs_reg lod2, int grad_components,
>                                fs_reg sample_index, uint32_t sampler,
>                                bool has_offset);
> -   fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
> +   fs_inst *emit_texture_gen7(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int coord_components,
>                                fs_reg shadow_comp,
>                                fs_reg lod, fs_reg lod2, int grad_components,
>                                fs_reg sample_index, fs_reg mcs, fs_reg sampler,
>                                fs_reg offset_value);
> -   void emit_texture(ir_texture_opcode op,
> +   void emit_texture(nir_texop op,
>                       const glsl_type *dest_type,
>                       fs_reg coordinate, int components,
>                       fs_reg shadow_c,

Hold on, I'm about to send a series that gets rid of the
ir_texture_opcode argument of these gen-specific functions and replaces
it with a backend_instruction opcode.  If you wait a little this change
will involve much less churn.

> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index caf1300..d8a6f3c 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1739,23 +1739,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
>        glsl_type::get_instance(dest_base_type, nir_tex_instr_dest_size(instr),
>                                1);
>  
> -   ir_texture_opcode op;
> -   switch (instr->op) {
> -   case nir_texop_lod: op = ir_lod; break;
> -   case nir_texop_query_levels: op = ir_query_levels; break;
> -   case nir_texop_tex: op = ir_tex; break;
> -   case nir_texop_tg4: op = ir_tg4; break;
> -   case nir_texop_txb: op = ir_txb; break;
> -   case nir_texop_txd: op = ir_txd; break;
> -   case nir_texop_txf: op = ir_txf; break;
> -   case nir_texop_txf_ms: op = ir_txf_ms; break;
> -   case nir_texop_txl: op = ir_txl; break;
> -   case nir_texop_txs: op = ir_txs; break;
> -   default:
> -      unreachable("unknown texture opcode");
> -   }
> -
> -   emit_texture(op, dest_type, coordinate, instr->coord_components,
> +   emit_texture(instr->op, dest_type, coordinate, instr->coord_components,
>                  shadow_comparitor, lod, lod2, lod_components, sample_index,
>                  tex_offset, mcs, gather_component,
>                  is_cube_array, is_rect, sampler, sampler_reg, texunit);
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
> index 94d6a58..c726dcc 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
> @@ -78,7 +78,7 @@ fs_visitor::emit_vs_system_value(int location)
>  }
>  
>  fs_inst *
> -fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
> +fs_visitor::emit_texture_gen4(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int coord_components,
>                                fs_reg shadow_c,
>                                fs_reg lod, fs_reg dPdy, int grad_components,
> @@ -106,13 +106,13 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>        }
>        mlen += 3;
>  
> -      if (op == ir_tex) {
> +      if (op == nir_texop_tex) {
>  	 /* There's no plain shadow compare message, so we use shadow
>  	  * compare with a bias of 0.0.
>  	  */
>           bld.MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f));
>  	 mlen++;
> -      } else if (op == ir_txb || op == ir_txl) {
> +      } else if (op == nir_texop_txb || op == nir_texop_txl) {
>           bld.MOV(fs_reg(MRF, base_mrf + mlen), lod);
>  	 mlen++;
>        } else {
> @@ -121,7 +121,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>  
>        bld.MOV(fs_reg(MRF, base_mrf + mlen), shadow_c);
>        mlen++;
> -   } else if (op == ir_tex) {
> +   } else if (op == nir_texop_tex) {
>        for (int i = 0; i < coord_components; i++) {
>           bld.MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate);
>  	 coordinate = offset(coordinate, bld, 1);
> @@ -132,7 +132,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>        }
>        /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
>        mlen += 3;
> -   } else if (op == ir_txd) {
> +   } else if (op == nir_texop_txd) {
>        fs_reg &dPdx = lod;
>  
>        for (int i = 0; i < coord_components; i++) {
> @@ -167,7 +167,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>  	 dPdy = offset(dPdy, bld, 1);
>        }
>        mlen += MAX2(grad_components, 2);
> -   } else if (op == ir_txs) {
> +   } else if (op == nir_texop_txs) {
>        /* There's no SIMD8 resinfo message on Gen4.  Use SIMD16 instead. */
>        simd16 = true;
>        bld.MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod);
> @@ -177,7 +177,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>         * instructions.  We'll need to do SIMD16 here.
>         */
>        simd16 = true;
> -      assert(op == ir_txb || op == ir_txl || op == ir_txf);
> +      assert(op == nir_texop_txb || op == nir_texop_txl || op == nir_texop_txf);
>  
>        for (int i = 0; i < coord_components; i++) {
>           bld.MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type),
> @@ -213,12 +213,12 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>  
>     enum opcode opcode;
>     switch (op) {
> -   case ir_tex: opcode = SHADER_OPCODE_TEX; break;
> -   case ir_txb: opcode = FS_OPCODE_TXB; break;
> -   case ir_txl: opcode = SHADER_OPCODE_TXL; break;
> -   case ir_txd: opcode = SHADER_OPCODE_TXD; break;
> -   case ir_txs: opcode = SHADER_OPCODE_TXS; break;
> -   case ir_txf: opcode = SHADER_OPCODE_TXF; break;
> +   case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break;
> +   case nir_texop_txb: opcode = FS_OPCODE_TXB; break;
> +   case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break;
> +   case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break;
> +   case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break;
> +   case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break;
>     default:
>        unreachable("not reached");
>     }
> @@ -241,18 +241,19 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
>  }
>  
>  fs_inst *
> -fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
> +fs_visitor::emit_texture_gen4_simd16(nir_texop op, fs_reg dst,
>                                       fs_reg coordinate, int vector_elements,
>                                       fs_reg shadow_c, fs_reg lod,
>                                       uint32_t sampler)
>  {
>     fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F);
> -   bool has_lod = op == ir_txl || op == ir_txb || op == ir_txf || op == ir_txs;
> +   bool has_lod = op == nir_texop_txl || op == nir_texop_txb ||
> +                  op == nir_texop_txf || op == nir_texop_txs;
>  
>     if (has_lod && shadow_c.file != BAD_FILE)
>        no16("TXB and TXL with shadow comparison unsupported in SIMD16.");
>  
> -   if (op == ir_txd)
> +   if (op == nir_texop_txd)
>        no16("textureGrad unsupported in SIMD16.");
>  
>     /* Copy the coordinates. */
> @@ -272,7 +273,7 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
>     }
>  
>     if (has_lod) {
> -      fs_reg msg_lod = retype(msg_end, op == ir_txf ?
> +      fs_reg msg_lod = retype(msg_end, op == nir_texop_txf ?
>                                BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F);
>        bld.MOV(msg_lod, lod);
>        msg_end = offset(msg_lod, bld, 1);
> @@ -286,12 +287,12 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
>  
>     enum opcode opcode;
>     switch (op) {
> -   case ir_tex: opcode = SHADER_OPCODE_TEX; break;
> -   case ir_txb: opcode = FS_OPCODE_TXB;     break;
> -   case ir_txd: opcode = SHADER_OPCODE_TXD; break;
> -   case ir_txl: opcode = SHADER_OPCODE_TXL; break;
> -   case ir_txs: opcode = SHADER_OPCODE_TXS; break;
> -   case ir_txf: opcode = SHADER_OPCODE_TXF; break;
> +   case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break;
> +   case nir_texop_txb: opcode = FS_OPCODE_TXB;     break;
> +   case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break;
> +   case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break;
> +   case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break;
> +   case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break;
>     default: unreachable("not reached");
>     }
>  
> @@ -313,7 +314,7 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
>   * surprising in the disassembly.
>   */
>  fs_inst *
> -fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
> +fs_visitor::emit_texture_gen5(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int vector_elements,
>                                fs_reg shadow_c,
>                                fs_reg lod, fs_reg lod2, int grad_components,
> @@ -350,22 +351,22 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
>  
>     enum opcode opcode;
>     switch (op) {
> -   case ir_tex:
> +   case nir_texop_tex:
>        opcode = SHADER_OPCODE_TEX;
>        break;
> -   case ir_txb:
> +   case nir_texop_txb:
>        bld.MOV(msg_lod, lod);
>        msg_end = offset(msg_lod, bld, 1);
>  
>        opcode = FS_OPCODE_TXB;
>        break;
> -   case ir_txl:
> +   case nir_texop_txl:
>        bld.MOV(msg_lod, lod);
>        msg_end = offset(msg_lod, bld, 1);
>  
>        opcode = SHADER_OPCODE_TXL;
>        break;
> -   case ir_txd: {
> +   case nir_texop_txd: {
>        /**
>         *  P   =  u,    v,    r
>         * dPdx = dudx, dvdx, drdx
> @@ -389,28 +390,28 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
>        opcode = SHADER_OPCODE_TXD;
>        break;
>     }
> -   case ir_txs:
> +   case nir_texop_txs:
>        msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD);
>        bld.MOV(msg_lod, lod);
>        msg_end = offset(msg_lod, bld, 1);
>  
>        opcode = SHADER_OPCODE_TXS;
>        break;
> -   case ir_query_levels:
> +   case nir_texop_query_levels:
>        msg_lod = msg_end;
>        bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u));
>        msg_end = offset(msg_lod, bld, 1);
>  
>        opcode = SHADER_OPCODE_TXS;
>        break;
> -   case ir_txf:
> +   case nir_texop_txf:
>        msg_lod = offset(msg_coords, bld, 3);
>        bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod);
>        msg_end = offset(msg_lod, bld, 1);
>  
>        opcode = SHADER_OPCODE_TXF;
>        break;
> -   case ir_txf_ms:
> +   case nir_texop_txf_ms:
>        msg_lod = offset(msg_coords, bld, 3);
>        /* lod */
>        bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u));
> @@ -420,10 +421,10 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
>  
>        opcode = SHADER_OPCODE_TXF_CMS;
>        break;
> -   case ir_lod:
> +   case nir_texop_lod:
>        opcode = SHADER_OPCODE_LOD;
>        break;
> -   case ir_tg4:
> +   case nir_texop_tg4:
>        opcode = SHADER_OPCODE_TG4;
>        break;
>     default:
> @@ -454,7 +455,7 @@ is_high_sampler(const struct brw_device_info *devinfo, fs_reg sampler)
>  }
>  
>  fs_inst *
> -fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
> +fs_visitor::emit_texture_gen7(nir_texop op, fs_reg dst,
>                                fs_reg coordinate, int coord_components,
>                                fs_reg shadow_c,
>                                fs_reg lod, fs_reg lod2, int grad_components,
> @@ -470,7 +471,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>     }
>     int length = 0;
>  
> -   if (op == ir_tg4 || offset_value.file != BAD_FILE ||
> +   if (op == nir_texop_tg4 || offset_value.file != BAD_FILE ||
>         is_high_sampler(devinfo, sampler)) {
>        /* For general texture offsets (no txf workaround), we need a header to
>         * put them in.  Note that for SIMD16 we're making space for two actual
> @@ -497,28 +498,28 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>     bool coordinate_done = false;
>  
>     /* The sampler can only meaningfully compute LOD for fragment shader
> -    * messages. For all other stages, we change the opcode to ir_txl and
> -    * hardcode the LOD to 0.
> +    * messages. For all other stages, we change the opcode to nir_texop_txl
> +    * and hardcode the LOD to 0.
>      */
> -   if (stage != MESA_SHADER_FRAGMENT && op == ir_tex) {
> -      op = ir_txl;
> +   if (stage != MESA_SHADER_FRAGMENT && op == nir_texop_tex) {
> +      op = nir_texop_txl;
>        lod = fs_reg(0.0f);
>     }
>  
>     /* Set up the LOD info */
>     switch (op) {
> -   case ir_tex:
> -   case ir_lod:
> +   case nir_texop_tex:
> +   case nir_texop_lod:
>        break;
> -   case ir_txb:
> +   case nir_texop_txb:
>        bld.MOV(sources[length], lod);
>        length++;
>        break;
> -   case ir_txl:
> +   case nir_texop_txl:
>        bld.MOV(sources[length], lod);
>        length++;
>        break;
> -   case ir_txd: {
> +   case nir_texop_txd: {
>        no16("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
>  
>        /* Load dPdx and the coordinate together:
> @@ -546,15 +547,15 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>        coordinate_done = true;
>        break;
>     }
> -   case ir_txs:
> +   case nir_texop_txs:
>        bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod);
>        length++;
>        break;
> -   case ir_query_levels:
> +   case nir_texop_query_levels:
>        bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), fs_reg(0u));
>        length++;
>        break;
> -   case ir_txf:
> +   case nir_texop_txf:
>        /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
>         * On Gen9 they are u, v, lod, r
>         */
> @@ -582,7 +583,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>  
>        coordinate_done = true;
>        break;
> -   case ir_txf_ms:
> +   case nir_texop_txf_ms:
>        bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index);
>        length++;
>  
> @@ -601,7 +602,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>  
>        coordinate_done = true;
>        break;
> -   case ir_tg4:
> +   case nir_texop_tg4:
>        if (has_nonconstant_offset) {
>           if (shadow_c.file != BAD_FILE)
>              no16("Gen7 does not support gather4_po_c in SIMD16 mode.");
> @@ -652,16 +653,16 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
>     /* Generate the SEND */
>     enum opcode opcode;
>     switch (op) {
> -   case ir_tex: opcode = SHADER_OPCODE_TEX; break;
> -   case ir_txb: opcode = FS_OPCODE_TXB; break;
> -   case ir_txl: opcode = SHADER_OPCODE_TXL; break;
> -   case ir_txd: opcode = SHADER_OPCODE_TXD; break;
> -   case ir_txf: opcode = SHADER_OPCODE_TXF; break;
> -   case ir_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break;
> -   case ir_txs: opcode = SHADER_OPCODE_TXS; break;
> -   case ir_query_levels: opcode = SHADER_OPCODE_TXS; break;
> -   case ir_lod: opcode = SHADER_OPCODE_LOD; break;
> -   case ir_tg4:
> +   case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break;
> +   case nir_texop_txb: opcode = FS_OPCODE_TXB; break;
> +   case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break;
> +   case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break;
> +   case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break;
> +   case nir_texop_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break;
> +   case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break;
> +   case nir_texop_query_levels: opcode = SHADER_OPCODE_TXS; break;
> +   case nir_texop_lod: opcode = SHADER_OPCODE_LOD; break;
> +   case nir_texop_tg4:
>        if (has_nonconstant_offset)
>           opcode = SHADER_OPCODE_TG4_OFFSET;
>        else
> @@ -826,7 +827,7 @@ fs_visitor::emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler)
>  }
>  
>  void
> -fs_visitor::emit_texture(ir_texture_opcode op,
> +fs_visitor::emit_texture(nir_texop op,
>                           const glsl_type *dest_type,
>                           fs_reg coordinate, int coord_components,
>                           fs_reg shadow_c,
> @@ -842,7 +843,7 @@ fs_visitor::emit_texture(ir_texture_opcode op,
>  {
>     fs_inst *inst = NULL;
>  
> -   if (op == ir_tg4) {
> +   if (op == nir_texop_tg4) {
>        /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
>         * emitting anything other than setting up the constant result.
>         */
> @@ -898,7 +899,7 @@ fs_visitor::emit_texture(ir_texture_opcode op,
>     if (offset_value.file == IMM)
>        inst->offset = offset_value.fixed_hw_reg.dw1.ud;
>  
> -   if (op == ir_tg4) {
> +   if (op == nir_texop_tg4) {
>        inst->offset |=
>           gather_channel(gather_component, sampler) << 16; /* M0.2:16-17 */
>  
> @@ -907,7 +908,7 @@ fs_visitor::emit_texture(ir_texture_opcode op,
>     }
>  
>     /* fixup #layers for cube map arrays */
> -   if (op == ir_txs && is_cube_array) {
> +   if (op == nir_texop_txs && is_cube_array) {
>        fs_reg depth = offset(dst, bld, 2);
>        fs_reg fixed_depth = vgrf(glsl_type::int_type);
>        bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
> @@ -985,10 +986,10 @@ fs_visitor::gather_channel(int orig_chan, uint32_t sampler)
>   * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
>   */
>  void
> -fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
> +fs_visitor::swizzle_result(nir_texop op, int dest_components,
>                             fs_reg orig_val, uint32_t sampler)
>  {
> -   if (op == ir_query_levels) {
> +   if (op == nir_texop_query_levels) {
>        /* # levels is in .w */
>        this->result = offset(orig_val, bld, 3);
>        return;
> @@ -999,7 +1000,7 @@ fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
>     /* txs,lod don't actually sample the texture, so swizzling the result
>      * makes no sense.
>      */
> -   if (op == ir_txs || op == ir_lod || op == ir_tg4)
> +   if (op == nir_texop_txs || op == nir_texop_lod || op == nir_texop_tg4)
>        return;
>  
>     if (dest_components == 1) {
> -- 
> 2.4.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 212 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150713/a5e6a986/attachment-0001.sig>


More information about the mesa-dev mailing list